Boat as scenery item...

then as a vehicle...

I remember someone else (sly?) reported a similar issue with lofts, but I can't find an answer to the problem. Has anyone else had this happen and resolved it?
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I'm afraid the pictures don't show the detail very clearly, but the first pic shows the model in game, without the path, and looks as expected. The second pic tries to show the result with the lofted path.CaptainBazza wrote:Phil, does the problem show in the normal scenery model situation (no path)?
Cheers Bazza
PS (added later) I don't use lofts as such.
B.
OK Bazza, so I can expect the new model when?CaptainBazza wrote:You could almost learn to love a quirky wee divil like this sim.![]()
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I agree with Derek; somehow or other the reversed normals have re-reversed themselves during the conversion (probably). I usually pick up this problem well before that (in .3ds mesh format), but sometimes things do go wrong for reasons not always apparent - and to qualify that, as Derek says, it's a 'modeling problem, not the sim. We lived and learned and got burned in MSTS1 and no doubt it's RS's turn to amuse, bemuse and confuse (ABC, get it?).
Cheers Bazza
Thanks for the reply.RSderek wrote:Hi,
After chatting with the guys, there is as you have pointed out an issue with traffic on roads, or objects along paths
For some reason the loft flips the normals of a perfectly good model.
The way the guys got round the problem was to make the material double sided for traffic travelling along the roads.
Once I know more I'll let you know.
regards
Derek
Reversed models (left to right, not inside out) is a current issue with vehicle objects/traffic.eyore wrote:It works, although everything is still mirrored.e.g. the guy in the picture is actually on the port side of the model, not starboard.
In the RailSimX field, type in TwoSided=1 to export a double sided material.eyore wrote:Thanks for the reply.
Unfortunately, 3DCanvas doesn't support double sided materials (as far as I'm aware). Perhaps Autodesk could do a "Pensioners" version of 3dsmax as well as the student version, then I could ?
I could double side the polys, but that would be an issue on the poly count.