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Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Mon Feb 25, 2008 6:10 pm
by overmarze
Sorry mate i just downloaded the RAG yea but know the file is currupt is there any chance you can upload all future assets in windows zip files instead of rar please?
Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Mon Feb 25, 2008 6:22 pm
by iceman2117
So the download, and the RAR 3 File Format work properly. Just everything themselves tested. No errors.
Did you perhaps with a download manager loaded? GetRight or similar?
Just try it again.
Sometimes swallowed itself when downloading the hardware comes out, and then only scrap.
As I said in my files is not.
greets ice
Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Thu Feb 28, 2008 12:32 pm
by iceman2117
@all
There is a small
heating pump station with burning smoke tower (water vapor) in the
download area.
http://www.rail-sim.de/
Ship, ...
And this time a preview for the channel rats (water fans) among you.
A typical
Ponte(Boat) as in the Ruhr region channel but also on the Lower Rhine (Niederrhein) on ist.
Here with sand on the road.
The Mesh is ready, only the Tex still needs something a polish.
This comes then as soon tenement rentalhouse "Herner Plate" (finished), and we believe it would be at the Rhein-Herne Canal lol.
greets ice

Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Thu Feb 28, 2008 10:01 pm
by Sly401
Great Stuff Ice
Sly
Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Mon Mar 03, 2008 7:12 pm
by iceman2117
hi, ...
THX Sly for friendly Words.
@ll
Here a new Modell "RailSwitchinghouse " with Nightmode for the RS.
I hope you enjoyed.
greets ice
http://www.rail-sim.de/

Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Fri Mar 07, 2008 7:37 pm
by iceman2117
Hi, ...
Here a little Preview of new Item under Construct.
greets ice
Vision on Rails.
Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Fri Mar 07, 2008 7:47 pm
by overmarze
Thats one nice bridsge there mate.
You looking for any beta testers?

Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Sat Mar 08, 2008 2:23 pm
by sad27
Ice, a incredible speed of production you achieve!
Here is one of my objects in progress. (it is quite difficult to texture a non-existing object)
This is a (underground) station.
Good luck to you workers, Sad

Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Sat Mar 08, 2008 2:36 pm
by iceman2117
hi, ...
@Overmaze ...lol.
@Sad
The mesh to develop is the easiest ..
The correct selection texturing and lighting are much more difficult.
The objects are all without industry functions and therefore quickly generatet.
A little practice should bring the Creator, however.
Unterground, ...
Looks good from your Underground station.
I hope you publish it then.
@ll
Meanwhile, more riveting purely beaten and Lightmaker were already there.
Oh yes, business trip to the Kaiser Wilhelm Denkmal.LOL
Here are a few pictures ...
greets ice
Vision on Rails.sets are not
Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Sun Mar 09, 2008 12:35 pm
by MultiNL
Iceman,, just a question,, that statue,, on the underside of the horse, it's darker... is that just in your texture that it is darker,, or is that a special lighting mode or something?
Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Sun Mar 09, 2008 4:31 pm
by iceman2117
@multiNL
Thats is LT and RTT Rendering.
( "Advanced Lightning" Light Tracer and RenderToTexture).
Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Sun Mar 09, 2008 6:32 pm
by iceman2117
Hello, ...
Upload
Windpowergenerator animated with Night lighting.
A small Tip:,.by more as one Mill in Gamplay..
For different rotations, you must always be a Windmill in the Editor put into Game and go back to the Editor,
and set the next and then back into the Game. If you make different times, then you have different wing positions.
It looks realistic.
A small night mode, it also.
Only rotate Wings im Gameplay, not amin in Editormode.
Have Fun
ice
in the next Hours availble on
http://www.rail-sim.de/

Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Sun Mar 09, 2008 6:57 pm
by overmarze
Has your bridge been uploaded yet ice mate
May need some rust on it though

Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Sun Mar 09, 2008 11:39 pm
by MultiNL
iceman2117 wrote:@multiNL
Thats is LT and RTT Rendering.
( "Advanced Lightning" Light Tracer and RenderToTexture).
thank you, i'm going to work out how that is working!
Re: Turnout Trackcontrol Chemnitz Hilbersdorf
Posted: Fri Mar 14, 2008 3:13 pm
by iceman2117
Even if there is no interest

... the assets I have now released.
3 new houses and a track bridge.
Maybe I have formed a two-track it.
http://www.rail-sim.de/
greets ice
