Uh oh!

The Rail Simulator forum was very busy leading up to the UK release on October 12th 2007, this is a read-only copy of those discussions for historic and review purposes.

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CaptainBazza
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Post by CaptainBazza »

Can we please stick to discussing KRS, rather than the merits, or otherwise, of the Trainz franchise. Thanks.


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bigvern
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Post by bigvern »

Well actually it is quite important, as a lesson to KRS in which direction not to take the franchise - refer in particular to the 11 page thread on the Auran forum...

http://forums.auran.com/trainz/showthread.php?t=13353

regarding the hairy issues Trainz Classics is raising (though obviously any subsidiary debate on that belongs in the Trainz area of this board).
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Post by nicknackpaddywack »

why do people slate TRS [trainz sorry!] so much? theres nothing wrong with it :\ its better than msts for building routes, and so much easier to edit out problems of other creators! ive been a trainz supporter since day 1 and always will be... unless kuju are going to come up with something that trainz aint got im sticking with trainz, coz so far all it is, is ANOTHER simulator that LACKS "unique-ness"[/u]
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Post by ashgray »

nicknackpaddywack wrote:so far all it is, is ANOTHER simulator that LACKS "unique-ness"[/u]
Since we haven't seen KRS yet or had opportunity to judge its capabilities, I'm not sure how you'd know this?

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Post by bigvern »

nicknackpaddywack wrote:why do people slate TRS [trainz sorry!] so much? theres nothing wrong with it :\ its better than msts for building routes, and so much easier to edit out problems of other creators! ive been a trainz supporter since day 1 and always will be... unless kuju are going to come up with something that trainz aint got im sticking with trainz, coz so far all it is, is ANOTHER simulator that LACKS "unique-ness"[/u]
No one is slagging off Trainz, if what it does floats your boat then fine.

What's under discussion here is what the KRS ships with in the box and, off at a tangent, issues obtaining and getting to work 3rd party content. It seems Kuju are proposing a file sharing system similar to the DLS, which then prompted a discussion about the culmative release hierarchy. If I get a chance later, I will start a thread in the UKTS Trainz board to discuss the issues arising from Trainz Classics, so it doesn't clog this thread.

And I must echo Ashley's comment - fine if you want to keep your Auranite fanboy blinkers on regarding Trainz/MSTS but the existing pre-publicity indicates KRS will indeed be a unique sim in its own right, totally sperate in context from MSTS, Railsim, Loksim, BVE, Trainz, Mechanik - just about every sim that has gone before.
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Post by Paul_Boland »

nicknackpaddywack wrote:unless kuju are going to come up with something that trainz aint got im sticking with trainz, coz so far all it is, is ANOTHER simulator that LACKS "unique-ness"[/u]
Animated passengers that get on and off the trains :D. I remember this feature was requested on the Auran forums and they said that it would put too much drain on the computer running it. For something so simple looking as animated passengers, it adds a huge level of realisim to Rail Simulator.
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Post by RSAdam »

bigvern wrote:It seems Kuju are proposing a file sharing system similar to the DLS, . . .
Really?

http://forums.uktrainsim.com/viewtopic.php?t=71348

:wink:

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Post by KlausM »

Seriously, I don't see the difference at the moment. Nobody is bound to use Auran's DLS, and, unless Kuju have changed their mind, they plan a similar — non-exclusive — repository, as Sabrina once told us.

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Post by g0fthick »

KlausM wrote:unless Kuju have changed their mind, they plan a similar — non-exclusive — repository, as Sabrina once told us.

Klaus
KujuAdam wrote:We hope that places such as http://www.uktrainsim.com http://www.train-sim.com and many other world wide train simulation sites will continue to support the sharing of content for Rail Simulator just as they have for previous simulations.
By my understanding they'd like the distribution setup of MSTS to continue with KRS.
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Post by KlausM »

See here:
KujuSabrina wrote:Just to be clear on Kuju’s current position regarding Freeware.

For Freeware, we will not be imposing any restrictions. We hope to host freeware on the KRS website, but we are NOT stopping anyone else from hosting and we are not putting any form of restriction on Freeware.

All add-ons (whether freeware or commercial) will use the same packaging tool; whilst we can’t make sure that Freeware builders will get it right, we are making sure that we have a consistent method and instructions will be provided.
bold text by me. Auran does nothing else for their product(s).

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Post by bigvern »

KujuAdam wrote:
bigvern wrote:It seems Kuju are proposing a file sharing system similar to the DLS, . . .
Really?

http://forums.uktrainsim.com/viewtopic.php?t=71348

:wink:

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Noted, though as Klaus points out I was thinking of Sabrina's original post. Probably 6 night shifts down (3 still to go) affecting my memory. :)

Of course, it depends on how it all fits together and works but one disadvantage of Trainz content being scattered is that it can cause problems gathering assets for routes if it is not on the DLS but hosted on several different websites. MSTS got round that by having all the objects in the individual route folder, albeit at the cost of file size to duplication.

I'm sure it will all work out in the end.
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Post by KlausM »

Hi bigvern,

it is not an issue how it is organized in the simulator. The "problem" in Trainz is that content creators usually don't allow the layout creators to bundle the used content with their layouts (either as separate files or -- technically possible, but prevented by the packaging tool AFAIK, as one big CDP file). "Problem" in quotes because I am on the content creators' side, rejecting a redistribution at least without proper credits (this was the first time I got bashed in the forum when I forbade VMD to redistribute my stuff). If the DLS hadn't existed, maybe the situation would have been different in the Trainz world. Nevertheless, Rail Simulator will face the same problem, independent of the solution Kuju chooses, unless they would force the content creators to give up their copyright, which is a) unlikely and b) probably illegal/impossible in many countries.

Klaus
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steampsi
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Post by steampsi »

Just read a preview of this game
2nded - can you point us to this...

I'll bet the editor is good. I'm looking foward to jumping into edit mode and moving the stations back or forward a bit if I mis-judge the braking ... wonder if the the peeps will fall off the platform ?
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Re: Uh oh!

Post by phat2003uk »

stevecl9 wrote:eg: use of a good sound engine utilised inteligently for an immersive track 'clicketyclack' sound (loud sound feedback from trackside objects - bridges, passing trains, etc - would be a REAL NICE feature too)
Just to pick up on this point, I totally agree, I think the sounds are one of the most important things in creating a good atmosphere. I also read on the Kuju site a few months ago that reverb technology would be in the game. I can't wait to open up a Deltic or an HST in a tunnel and hear the racket :P.
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Post by stevecl9 »

nicknackpaddywack wrote:why do people slate TRS [trainz sorry!] so much? theres nothing wrong with it :\ its better than msts for building routes, "[/u][/u]
yes - it may have been easy to build, but its a different story when it comes to downloading and installing them, I never found one route which didn't have missing dpendancies, and therefore unplayable.

At least the MSTS routes worked for me.
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