Any news from the show in Dortmund ?

The Rail Simulator forum was very busy leading up to the UK release on October 12th 2007, this is a read-only copy of those discussions for historic and review purposes.

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javierfl
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Post by javierfl »

What about graphic features ok KRS?

In these screenshots it seems as cartoon movie, but real thing perhaps is better.

Klaus: what is your opinion? It looks realistic?

Thanks in advance.

Javier.-
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jkxx74
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Post by jkxx74 »

Wow.. thanks for the report Klaus!

I was a bit worried about not having certain types of crossings but it seems they are possible now. The route looks quite good to me.

If Kuju is releasing a demo 3 months before the real thing does that mean we will have something substantial to download come June?

It seems one of the major hold ups is the US routes if they have yet to start work on those...
MaxFreak
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Post by MaxFreak »

KlausM wrote:Hi,

here is my report from the Intermodellbau 2007:

...... Snipped

The screen resolution was, by the way, 1280x1024.


Klaus
Thank you Klaus for your post. KRS is still very much a WIP , so some criticisms may yet be resolved.

I Hope that 16x10/16x9 widescreen support is not forgotten .

~A~
KlausM
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Post by KlausM »

There is no question that the quality of the images are far better than of Trainz or MSTS. Don't give anything on the colors in my photos. To a certain degree, it does look cartoonish, however, this is the nature of computer generated images.

Regarding the resolution: The images of the other visitor(s) show KRS running in window mode (opposed to full screen mode). In this mode, the software needs to be able adapt to the window size the user chose. As a consequence, it is not unlikely that the software is able to support arbitrary full screen resolutions (including 16x9/16x10 aspect ratios).

Klaus
keber
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Post by keber »

MaxFreak wrote: I Hope that 16x10/16x9 widescreen support is not forgotten .
I've seen a photo of a running KRS (probably "Leipzig version") on a wide screen (sorry, can't find it now), so I think it's not forgotten (like in some other EA titles).
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TheTazman
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Post by TheTazman »

Klaus

thanks also from me for your info. On the last screenshot where you see the DB 101 from the side there seems to be alot of glare from the body work. Is that a result of the flash on your camera or is the sun reflecting ?

tazman
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Post by KlausM »

I was a bit irritated about the picture, too, when I first saw it. But I did not use a flash light (this looks different, as I accidentally took one picture with flash light enabled).

Klaus
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Post by ozziedriver »

By the look of the distance to next signal there wasn’t to many signals for us to disagree on either Klaus
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g0fthick
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Post by g0fthick »

Wow, those screenshots certainly show development, looks a good deal better than when i saw it in Leipzig.
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Post by captain67 »

Great work Klaus,

was sound enabled on this version ?

if so what are your thoughts. In particular on track sounds and point crossing sounds.

Are they close to BVE standard ?

Many Thanks

Steve.
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adam3544
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Post by adam3544 »

An additional question is about color signals. We didn't see in your pictures no one color signal. Are they exist in the version exhibited in the show or this feature was also a hidden one.
Thanks for your interesting review.

Adam
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Post by MaxFreak »

keber wrote:
MaxFreak wrote: I Hope that 16x10/16x9 widescreen support is not forgotten .
I've seen a photo of a running KRS (probably "Leipzig version") on a wide screen (sorry, can't find it now), so I think it's not forgotten (like in some other EA titles).
Thanks keber ... Yes have seen this " forgotten " in other titles and always question when it not seen in shows where widescreen is most effective in promotion :o

@ Tazman .. Hi :)
On the last screenshot where you see the DB 101 from the side there seems to be alot of glare from the body work.
Do you find this too much ?? , Me I wonder , but .. It's difficult to correctly judge what will be eventually be seen when viewing from photos taken of monitor . Best remembered is that much control of material properties is possible when applying textures to mesh in 3D programes to best match the game engine . And each modeler has different ideas of what look good and natural :wink:

Regards

~A~
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Post by CaptainBazza »

I've seen a photo of a running KRS (probably "Leipzig version") on a wide screen (sorry, can't find it now), so I think it's not forgotten
Yes, I recollect those videos, but on that wide aspect screen the aspect ratio setting was wrong, thus the picture was 'squashed' which is (extremely) annoying and awful to look at. (Not a criticism of the videos, just of the demo screen in the video clips.)

Kuju, it's time to release some in-game video clips, please.

Cheers Bazza
keber
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Post by keber »

Actually, photo is on KRS web site:
http://www.railsimulator.com/images/CES001.jpg (big picture)

It doesn't look squashed to me.
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CaptainBazza
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Post by CaptainBazza »

The Liepzig videos show the Black Five looking 'squashed', which means the monitor's aspect ratio setup was not suited to the sim. The result looks like someone's big foot has squashed the loco, etc. Other video clips have clearly shown the same thing. I have seen one video, maybe not a widescreen monitor, where the aspect ratio setting was correct, no squashed look.

Cheers Bazza

PS I'm not referring to the POV.
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