Field weakening will be available on KRS
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Yes, me too don't understand the purpose of this article.bigvern wrote:Poor old Kuju. They get harangued on here for not releasing any news. Then they publish an article which indicates they are taking the physics seriously this time round and still get slagged off.
In today terms, this is a very old technology and I don't see how much it will contribute to the simulation reality.
Anyhow, I prefere the modern three phase asynchronous drive od BR101.
Adam
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Steam is old technology, too.adam3544 wrote:In today terms, this is a very old technology and I don't see how much it will contribute to the simulation reality.
Anyhow, I prefere the modern three phase asynchronous drive od BR101.
The point behind the lengthy explanation (which like often was not proof-read by the real experts for time considerations before publication) is: They look into details which to some if not many seem superfluous. Ergo the physics simulation should please everyone in the end, provided that they tend to other aspects with likewise care for detail.
Clearly, any type of engine has its set of followers and the others find it is waste of time to model it. For me, any non-steam engine is waste of time.
While I agree that there is a lot of criticism, it comes from different people on different occasions. There is the eye-candy department, the game-play department, the simulation department ... Cover one topic and the others will complain about not covering their area. Only when a money-related topic is on (IGA, licence fees), all departments moan simultaneously.arabiandisco wrote:Round here, I don't think it's possible to please *anyone*. At all.
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Signaling has never been covered! Signaling is a fundamental element of a train sim, yet it gets such little attention, from the press releases and the community. I fear that most people assume that it will be correct.While I agree that there is a lot of criticism, it comes from different people on different occasions. There is the eye-candy department, the game-play department, the simulation department ... Cover one topic and the others will complain about not covering their area.
The truth is, that no sim has yet overcome the problems with developing proper signalling. It wasn’t right in MSTS and Trainz has not yet been successful with signaling. When it comes to signaling Kuju has a challenge to overcome.
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But not always from people who are not now or never have been in contact with each other and with the same motives albeit inconsistant.AndiS wrote:While I agree that there is a lot of criticism, it comes from different people on different occasions.
I've remained generally supportive, in public and in private and expressed concerns without being hostile as that's the major cause of trouble in trainsimming and with all sims.
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That's not entirely trueBigBlue wrote:The truth is, that no sim has yet overcome the problems with developing proper signalling.
James E. Petts
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Signaling was extensively covered in the forum about a year ago. Kuju said somewhere (in the forum, not in a press release), that signals will be scripted in Lua. This is a pretty generic language which allows quite some logic to be included. The missing part is the framework which Kuju designs for the signalling. If they give you in your Lua script the access to just the right parameters (not too many so people do not start messing up the rest of the sim, but not too few so you cannot create some intelligent signal), then anyone can create complex signals with complex operating schemes. The precise details of the signalling system are one of these topics where only the full documentation will reveal the exact extend of what is possible and what not. So even if they post a press release saying "we will have great and very flexible signalling" then there is little chance that there is some hard fact in it which really gives you a clue how powerful it really will be. Anyway, the Lua info gave some hope that you will have some freedom to implement things. (The discussions showed that there are so many different signalling systems that all you can hope for is a flexible basis to implement your favourite flavour.)BigBlue wrote:Signaling has never been covered! Signaling is a fundamental element of a train sim, yet it gets such little attention, from the press releases and the community. I fear that most people assume that it will be correct.
Erm well you obviously haven't played Zusi, or Train Driver 3 which both offer a superb implementation of signalling systems.Signaling has never been covered! Signaling is a fundamental element of a train sim, yet it gets such little attention, from the press releases and the community. I fear that most people assume that it will be correct.
The truth is, that no sim has yet overcome the problems with developing proper signalling. It wasn’t right in MSTS and Trainz has not yet been successful with signaling. When it comes to signaling Kuju has a challenge to overcome.
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I sometimes wonder what I have been doing with my time over the past five years.BigBlue wrote:...
Signaling has never been covered! Signaling is a fundamental element of a train sim, yet it gets such little attention, from the press releases and the community. I fear that most people assume that it will be correct.
The truth is, that no sim has yet overcome the problems with developing proper signalling. It wasn’t right in MSTS and Trainz has not yet been successful with signaling. When it comes to signaling Kuju has a challenge to overcome.
Yes, the implementation on the default routes of MSTS left a lot to be desired, the Settle-Carlisle route was abysmal, but M$/Kuju did give us the wherewithal to reproduce most types of signalling. With regard to UK signalling there are only a couple of things that can't be done, for example calling on signals to name but one.
With regard to the first statement, a little research would have found the thread where a stir was created over the depiction of semaphore signals.
John
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Johny wrote
With regard to the first statement, a little research would have found the thread where a stir was created over the depiction of semaphore signals
Yes Klaus and I did lock horns over that one a bit
Just proves how diverse signals can be and how strong the feeling run about ones local signal descriptions
Ozziedrover
With regard to the first statement, a little research would have found the thread where a stir was created over the depiction of semaphore signals
Yes Klaus and I did lock horns over that one a bit
Just proves how diverse signals can be and how strong the feeling run about ones local signal descriptions
Ozziedrover