Field weakening will be available on KRS

The Rail Simulator forum was very busy leading up to the UK release on October 12th 2007, this is a read-only copy of those discussions for historic and review purposes.

Moderator: Moderators

DaveR
75A - BI - Southern Emu's
Posts: 449
Joined: Mon Dec 03, 2001 12:00 am
Location: Brighton

Post by DaveR »

Rmoved
Last edited by DaveR on Thu Jan 25, 2007 10:30 am, edited 1 time in total.
User avatar
adam3544
Well Established Forum Member
Posts: 954
Joined: Mon Oct 24, 2005 7:10 pm

Post by adam3544 »

bigvern wrote:Poor old Kuju. They get harangued on here for not releasing any news. Then they publish an article which indicates they are taking the physics seriously this time round and still get slagged off.
Yes, me too don't understand the purpose of this article.
In today terms, this is a very old technology and I don't see how much it will contribute to the simulation reality.
Anyhow, I prefere the modern three phase asynchronous drive od BR101.

Adam
User avatar
bigvern
Chief Track Welder
Posts: 7705
Joined: Fri Jan 04, 2002 12:00 am
Location: Swindon, England

Post by bigvern »

Well maybe I should have said a bit more seriously...

:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
User avatar
arabiandisco
Very Active Forum Member
Posts: 3496
Joined: Mon May 10, 2004 9:49 am
Location: The Church of Noise
Contact:

Post by arabiandisco »

Just proves you can't please everyone all of the time.

Round here, I don't think it's possible to please *anyone*. At all.
Having a brain bypass
Go 49ers
csantucci
Been on the forums for a while
Posts: 101
Joined: Sun Nov 17, 2002 9:31 am

Post by csantucci »

arabiandisco wrote:Just proves you can't please everyone all of the time.

Round here, I don't think it's possible to please *anyone*. At all.
I subscribe this.

Carlo
User avatar
johndibben
Bletchley Park:home of first programmable computer
Posts: 14007
Joined: Mon Dec 03, 2001 12:00 am
Location: Bletchley

Post by johndibben »

Still say some don't want this new sim.

Don't feel anomisity to any sim, developer or group these days and don't want to spoil the enjoyment of others.

Imagine what it will be like if and when the new sims actually appear?!
User avatar
AndiS
Very Active Forum Member
Posts: 6207
Joined: Fri Sep 23, 2005 4:43 pm
Location: Jester's cell in ivory tower
Contact:

Post by AndiS »

adam3544 wrote:In today terms, this is a very old technology and I don't see how much it will contribute to the simulation reality.
Anyhow, I prefere the modern three phase asynchronous drive od BR101.
Steam is old technology, too. ;-)
The point behind the lengthy explanation (which like often was not proof-read by the real experts for time considerations before publication) is: They look into details which to some if not many seem superfluous. Ergo the physics simulation should please everyone in the end, provided that they tend to other aspects with likewise care for detail.

Clearly, any type of engine has its set of followers and the others find it is waste of time to model it. For me, any non-steam engine is waste of time. :lol: (Caveat: These early electrics, which look like steam engines with a monster motor instead of the boiler are nice too. :P )
arabiandisco wrote:Round here, I don't think it's possible to please *anyone*. At all.
While I agree that there is a lot of criticism, it comes from different people on different occasions. There is the eye-candy department, the game-play department, the simulation department ... Cover one topic and the others will complain about not covering their area. Only when a money-related topic is on (IGA, licence fees), all departments moan simultaneously. ;-)
BigBlue
Getting the hang of things now
Posts: 17
Joined: Wed Aug 23, 2006 11:04 pm
Location: New York

Post by BigBlue »

While I agree that there is a lot of criticism, it comes from different people on different occasions. There is the eye-candy department, the game-play department, the simulation department ... Cover one topic and the others will complain about not covering their area.
Signaling has never been covered! Signaling is a fundamental element of a train sim, yet it gets such little attention, from the press releases and the community. I fear that most people assume that it will be correct.

The truth is, that no sim has yet overcome the problems with developing proper signalling. It wasn’t right in MSTS and Trainz has not yet been successful with signaling. When it comes to signaling Kuju has a challenge to overcome.
User avatar
johndibben
Bletchley Park:home of first programmable computer
Posts: 14007
Joined: Mon Dec 03, 2001 12:00 am
Location: Bletchley

Post by johndibben »

AndiS wrote:While I agree that there is a lot of criticism, it comes from different people on different occasions.
But not always from people who are not now or never have been in contact with each other and with the same motives albeit inconsistant.

I've remained generally supportive, in public and in private and expressed concerns without being hostile as that's the major cause of trouble in trainsimming and with all sims.
User avatar
jamespetts
Well Established Forum Member
Posts: 857
Joined: Thu May 20, 2004 1:07 pm
Location: UK
Contact:

Post by jamespetts »

BigBlue wrote:The truth is, that no sim has yet overcome the problems with developing proper signalling.
That's not entirely true :-) Setting aside for a moment SimSig, which is a simulation just for signalling, and is very, very realistic indeed, there is Railway 3D, which is a general railway simulator (freeware) and also has realistic signalling. However, it is very basic, has a clumsy interface, basic graphics and almost no sound; it nonetheless has a loyal following.
James E. Petts
User avatar
johndibben
Bletchley Park:home of first programmable computer
Posts: 14007
Joined: Mon Dec 03, 2001 12:00 am
Location: Bletchley

Post by johndibben »

That's coincidence.

I've been to the Sigsim site this evening. Good stuff and spent many hours playing them :)
User avatar
AndiS
Very Active Forum Member
Posts: 6207
Joined: Fri Sep 23, 2005 4:43 pm
Location: Jester's cell in ivory tower
Contact:

Post by AndiS »

BigBlue wrote:Signaling has never been covered! Signaling is a fundamental element of a train sim, yet it gets such little attention, from the press releases and the community. I fear that most people assume that it will be correct.
Signaling was extensively covered in the forum about a year ago. Kuju said somewhere (in the forum, not in a press release), that signals will be scripted in Lua. This is a pretty generic language which allows quite some logic to be included. The missing part is the framework which Kuju designs for the signalling. If they give you in your Lua script the access to just the right parameters (not too many so people do not start messing up the rest of the sim, but not too few so you cannot create some intelligent signal), then anyone can create complex signals with complex operating schemes. The precise details of the signalling system are one of these topics where only the full documentation will reveal the exact extend of what is possible and what not. So even if they post a press release saying "we will have great and very flexible signalling" then there is little chance that there is some hard fact in it which really gives you a clue how powerful it really will be. Anyway, the Lua info gave some hope that you will have some freedom to implement things. (The discussions showed that there are so many different signalling systems that all you can hope for is a flexible basis to implement your favourite flavour.)
User avatar
bigvern
Chief Track Welder
Posts: 7705
Joined: Fri Jan 04, 2002 12:00 am
Location: Swindon, England

Post by bigvern »

Signaling has never been covered! Signaling is a fundamental element of a train sim, yet it gets such little attention, from the press releases and the community. I fear that most people assume that it will be correct.

The truth is, that no sim has yet overcome the problems with developing proper signalling. It wasn’t right in MSTS and Trainz has not yet been successful with signaling. When it comes to signaling Kuju has a challenge to overcome.
Erm well you obviously haven't played Zusi, or Train Driver 3 which both offer a superb implementation of signalling systems.
User avatar
johny
Very Active Forum Member
Posts: 2609
Joined: Fri Dec 07, 2001 12:00 am
Location: N. Warks, UK.

Post by johny »

BigBlue wrote:...

Signaling has never been covered! Signaling is a fundamental element of a train sim, yet it gets such little attention, from the press releases and the community. I fear that most people assume that it will be correct.

The truth is, that no sim has yet overcome the problems with developing proper signalling. It wasn’t right in MSTS and Trainz has not yet been successful with signaling. When it comes to signaling Kuju has a challenge to overcome.
I sometimes wonder what I have been doing with my time over the past five years.

Yes, the implementation on the default routes of MSTS left a lot to be desired, the Settle-Carlisle route was abysmal, but M$/Kuju did give us the wherewithal to reproduce most types of signalling. With regard to UK signalling there are only a couple of things that can't be done, for example calling on signals to name but one.

With regard to the first statement, a little research would have found the thread where a stir was created over the depiction of semaphore signals.

John
_________________
http://www.jlyelland.com
ozziedriver
Been on the forums for a while
Posts: 297
Joined: Sat Jul 02, 2005 11:52 pm
Location: Traralgon,victoria, Australia

Post by ozziedriver »

Johny wrote
With regard to the first statement, a little research would have found the thread where a stir was created over the depiction of semaphore signals

Yes Klaus and I did lock horns over that one a bit
Just proves how diverse signals can be and how strong the feeling run about ones local signal descriptions
Ozziedrover
Locked

Return to “[RS] Pre-release Discussions”