Cabs
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- g0fthick
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Cabs
This is something that's been playing on my mind for quite some time.
In KRS the cabviews are actuall 3D environments contained within the confines of the cab construct, unlike MSTS which just had 3 photos or renders.
With that said, how is this going to work. Looking at the poly count of the Black 5 it's obvious that the cab isn't actually part of the model with a camera placed inside the cab space, so will these 3D cab environments be stored elsewhere or what :/
Also, what are the kind of poly counts we are looking at here, the HST cab is very impressive, and certainly doesn't look like it was built with a low poly budget.
Cheers.
In KRS the cabviews are actuall 3D environments contained within the confines of the cab construct, unlike MSTS which just had 3 photos or renders.
With that said, how is this going to work. Looking at the poly count of the Black 5 it's obvious that the cab isn't actually part of the model with a camera placed inside the cab space, so will these 3D cab environments be stored elsewhere or what :/
Also, what are the kind of poly counts we are looking at here, the HST cab is very impressive, and certainly doesn't look like it was built with a low poly budget.
Cheers.

The knack of flying is learning how to throw yourself at the ground and miss.
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Pantograph
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Pantograph
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- DarrenCarter
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Pantograph
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- DarrenCarter
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I think your probably right being an amateur at this, although i have applied more lean modelling techniques. How do you find your total poly count used in a 3ds scene, and i suppose all tga files will have to be converted to ace files if its to be used in Kuju's simulator.
BTW Your bump mapping tutorial was very useful indeed.
Darren.
BTW Your bump mapping tutorial was very useful indeed.
Darren.
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jonnysmooth
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- DarrenCarter
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jonnysmooth
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I wonder what the recommended poly counts are for KRS stuff? Auran had some guidelines but these were pretty much ignored after a while and people made stuff that suited their own systems. The GWR 94xx cab I'm making for Trainz should weigh in at 20-25k's worth, which I don't think is unreasonable with todays graphics cards.
Let's hope that KRS has enough ooomph to render all of our lovely models at suitable framerates.
Let's hope that KRS has enough ooomph to render all of our lovely models at suitable framerates.
- DarrenCarter
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The HST cab for Railsimulator is around 20,000 triangles according to Kuju's website. My cab is currently running at 30,000 but alot more detail has been added since those screenshots and still more to go, although i can shave off some of the minor details for KRS to save some poly's. I want to try and keep the buttons and indicators 3d so they will cast shadows.
- g0fthick
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If you click on the hammer icon on the modify panel on the right hand side and then click more, scroll down to polygon counter. Make sure you're counting triangles if you're using editable poly.DarrenCarter wrote:How do you find your total poly count used in a 3ds scene

The knack of flying is learning how to throw yourself at the ground and miss.
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