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KujuSabrina
- Official Kuju Representative

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- jp4712
- Petulant Princess
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Aaarghhh! Work's web filter is stopping me seeing it. What does the update say, please...?
Visit the Manchester Museum of Transport, the UK's premier bus museum
[quote]Surrey UK, September 28th, 2006
Philips Announces Kuju amBX License With RAIL SIMULATOR As First Confirmed Title
Redhill, United Kingdom – Steaming ahead with the signing of first class developers, Philips today doffed its driver’s cap and announced the timely arrival of amBX with UK-based Kuju Entertainment, with RAIL SIMULATOR confirmed as the first Kuju game to be enabled with the revolutionary ‘ambient experiences’ technology.
Kuju joins a burgeoning list of game developers, publishers and peripherals manufacturers supporting amBX-enabled games, including THQ, Revolution, Sumo Digital, Philips Peripherals & Accessories and SpectraVideo, and Philips is currently in the closing stages of agreements with a number of other leading companies regarding amBX-enabling games and devices.
Due to be published by Electronic Arts in Europe in early 2007, RAIL SIMULATOR will allow both rail enthusiasts and casual users the opportunity to drive steam, diesel and electric trains on real routes throughout the UK and Germany. The simulator will also allow players to design their own personal journey route, through the use of a fully integrated World Editor.
By amBX-enabling the game, all the familiar sights, sounds and feelings of the railway experience will be recreated around the player, including wind, track rumble and lighting - both in and out of the tunnels. Signals, tracks, points, buffers and the experience of driving in the cab will come to life through the energy of amBX locomoting the world of the simulated railway out into the real world.
Created by Philips, amBX is a huge leap in the development of ambient intelligence and is set to revolutionise the gameplay experience by extending the gaming world out of the screen and into the real world. amBX will provide gamers with a full ‘sensory surround experience’ by kitting developers with a tool box to use light, colour, sound and even air flow.
Using a scripting language, software engine and architecture, the amBX platform has been designed to deliver all-new player experiences through enabled devices such as LED colour-controlled lights, rumble peripherals, heat and fans, all placed strategically around a player’s room.
Jonathan Newth, Kuju MD, commented “We’re delighted to be partnering with Philips amBX on Rail Simulator. For any simulation an immersive experience is key and the amBX features mean that gamers can greatly raise their level of immersion. Rail Simulator is going to set the new standard for graphics and fidelity and the amBX features compliment that perfectly.â€
Philips Announces Kuju amBX License With RAIL SIMULATOR As First Confirmed Title
Redhill, United Kingdom – Steaming ahead with the signing of first class developers, Philips today doffed its driver’s cap and announced the timely arrival of amBX with UK-based Kuju Entertainment, with RAIL SIMULATOR confirmed as the first Kuju game to be enabled with the revolutionary ‘ambient experiences’ technology.
Kuju joins a burgeoning list of game developers, publishers and peripherals manufacturers supporting amBX-enabled games, including THQ, Revolution, Sumo Digital, Philips Peripherals & Accessories and SpectraVideo, and Philips is currently in the closing stages of agreements with a number of other leading companies regarding amBX-enabling games and devices.
Due to be published by Electronic Arts in Europe in early 2007, RAIL SIMULATOR will allow both rail enthusiasts and casual users the opportunity to drive steam, diesel and electric trains on real routes throughout the UK and Germany. The simulator will also allow players to design their own personal journey route, through the use of a fully integrated World Editor.
By amBX-enabling the game, all the familiar sights, sounds and feelings of the railway experience will be recreated around the player, including wind, track rumble and lighting - both in and out of the tunnels. Signals, tracks, points, buffers and the experience of driving in the cab will come to life through the energy of amBX locomoting the world of the simulated railway out into the real world.
Created by Philips, amBX is a huge leap in the development of ambient intelligence and is set to revolutionise the gameplay experience by extending the gaming world out of the screen and into the real world. amBX will provide gamers with a full ‘sensory surround experience’ by kitting developers with a tool box to use light, colour, sound and even air flow.
Using a scripting language, software engine and architecture, the amBX platform has been designed to deliver all-new player experiences through enabled devices such as LED colour-controlled lights, rumble peripherals, heat and fans, all placed strategically around a player’s room.
Jonathan Newth, Kuju MD, commented “We’re delighted to be partnering with Philips amBX on Rail Simulator. For any simulation an immersive experience is key and the amBX features mean that gamers can greatly raise their level of immersion. Rail Simulator is going to set the new standard for graphics and fidelity and the amBX features compliment that perfectly.â€
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memorex
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[quote="RailSimulator.com"]
Surrey UK, September 28th, 2006
Philips Announces Kuju amBX License With RAIL SIMULATOR As First Confirmed Title
Redhill, United Kingdom – Steaming ahead with the signing of first class developers, Philips today doffed its driver’s cap and announced the timely arrival of amBX with UK-based Kuju Entertainment, with RAIL SIMULATOR confirmed as the first Kuju game to be enabled with the revolutionary ‘ambient experiences’ technology.
Kuju joins a burgeoning list of game developers, publishers and peripherals manufacturers supporting amBX-enabled games, including THQ, Revolution, Sumo Digital, Philips Peripherals & Accessories and SpectraVideo, and Philips is currently in the closing stages of agreements with a number of other leading companies regarding amBX-enabling games and devices.
Due to be published by Electronic Arts in Europe in early 2007, RAIL SIMULATOR will allow both rail enthusiasts and casual users the opportunity to drive steam, diesel and electric trains on real routes throughout the UK and Germany. The simulator will also allow players to design their own personal journey route, through the use of a fully integrated World Editor.
By amBX-enabling the game, all the familiar sights, sounds and feelings of the railway experience will be recreated around the player, including wind, track rumble and lighting - both in and out of the tunnels. Signals, tracks, points, buffers and the experience of driving in the cab will come to life through the energy of amBX locomoting the world of the simulated railway out into the real world.
Created by Philips, amBX is a huge leap in the development of ambient intelligence and is set to revolutionise the gameplay experience by extending the gaming world out of the screen and into the real world. amBX will provide gamers with a full ‘sensory surround experience’ by kitting developers with a tool box to use light, colour, sound and even air flow.
Using a scripting language, software engine and architecture, the amBX platform has been designed to deliver all-new player experiences through enabled devices such as LED colour-controlled lights, rumble peripherals, heat and fans, all placed strategically around a player’s room.
Jonathan Newth, Kuju MD, commented “We’re delighted to be partnering with Philips amBX on Rail Simulator. For any simulation an immersive experience is key and the amBX features mean that gamers can greatly raise their level of immersion. Rail Simulator is going to set the new standard for graphics and fidelity and the amBX features compliment that perfectly.â€
Surrey UK, September 28th, 2006
Philips Announces Kuju amBX License With RAIL SIMULATOR As First Confirmed Title
Redhill, United Kingdom – Steaming ahead with the signing of first class developers, Philips today doffed its driver’s cap and announced the timely arrival of amBX with UK-based Kuju Entertainment, with RAIL SIMULATOR confirmed as the first Kuju game to be enabled with the revolutionary ‘ambient experiences’ technology.
Kuju joins a burgeoning list of game developers, publishers and peripherals manufacturers supporting amBX-enabled games, including THQ, Revolution, Sumo Digital, Philips Peripherals & Accessories and SpectraVideo, and Philips is currently in the closing stages of agreements with a number of other leading companies regarding amBX-enabling games and devices.
Due to be published by Electronic Arts in Europe in early 2007, RAIL SIMULATOR will allow both rail enthusiasts and casual users the opportunity to drive steam, diesel and electric trains on real routes throughout the UK and Germany. The simulator will also allow players to design their own personal journey route, through the use of a fully integrated World Editor.
By amBX-enabling the game, all the familiar sights, sounds and feelings of the railway experience will be recreated around the player, including wind, track rumble and lighting - both in and out of the tunnels. Signals, tracks, points, buffers and the experience of driving in the cab will come to life through the energy of amBX locomoting the world of the simulated railway out into the real world.
Created by Philips, amBX is a huge leap in the development of ambient intelligence and is set to revolutionise the gameplay experience by extending the gaming world out of the screen and into the real world. amBX will provide gamers with a full ‘sensory surround experience’ by kitting developers with a tool box to use light, colour, sound and even air flow.
Using a scripting language, software engine and architecture, the amBX platform has been designed to deliver all-new player experiences through enabled devices such as LED colour-controlled lights, rumble peripherals, heat and fans, all placed strategically around a player’s room.
Jonathan Newth, Kuju MD, commented “We’re delighted to be partnering with Philips amBX on Rail Simulator. For any simulation an immersive experience is key and the amBX features mean that gamers can greatly raise their level of immersion. Rail Simulator is going to set the new standard for graphics and fidelity and the amBX features compliment that perfectly.â€

- AndiS
- Very Active Forum Member
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May I volunteer to raise the flag of the old fart division first?
What is that???
Some good explanation of what they do on the technical level is here.
Basically you look at two images on the same screen, one projected a bit to the left and one to the right so each of your eyes sees another one. Therefore they can do the usual tricks which otherwise only work with special glasses.
Reading Phillips' press releases, I wondered whether Rail Simulator would be the new hype in gambling halls.
Any ideas of end user prices for the device?
Well, most likely I'm completely wrong to worry about it, as the age rating on the package will certainly read "for 6 - 30 yo only".
What is that???
Sounds a bit frightening, like it would impact my computer room. So trying to find out whether my wife would improve of this wonderbox, I follow the URL (by copying it - no HTML-link) at the bottom, and using the search feature there, I find (among lots of enthusiastic non-infos), the following bit of information:By amBX-enabling the game, all the familiar sights, sounds and feelings of the railway experience will be recreated around the player, including wind, track rumble and lighting - both in and out of the tunnels. Signals, tracks, points, buffers and the experience of driving in the cab will come to life through the energy of amBX locomoting the world of the simulated railway out into the real world.
So the good news is: It will not litter the surrounding. The bad news is: how will it rumble? The wind can certainly be added by some computer-controlled fans. But real motion of anything does not seem to be included. Maybe the image itself will shake a bit as you go over track joints.Based on Philips WOWvx technology, the 3D 4YOU display (20-3D2C01) allows an exciting 3D experience, providing sustainable 3D viewing without the need for special viewing glasses. The slanted lenticular lens offers full brightness, full contrast, and true color representation. Philips 3D 4YOU display has a 4:3 aspect ratio and can switch seamlessly between 2D and 3D mode.
Some good explanation of what they do on the technical level is here.
Basically you look at two images on the same screen, one projected a bit to the left and one to the right so each of your eyes sees another one. Therefore they can do the usual tricks which otherwise only work with special glasses.
Reading Phillips' press releases, I wondered whether Rail Simulator would be the new hype in gambling halls.
Any ideas of end user prices for the device?
Well, most likely I'm completely wrong to worry about it, as the age rating on the package will certainly read "for 6 - 30 yo only".
- arabiandisco
- Very Active Forum Member
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- arabiandisco
- Very Active Forum Member
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Hi Klaus and Andi,KlausM wrote:Hmm, sorry to say that, but this sounds like something I haven't missed yet.
Klaus
West London Division of the brigade of old farts here....
IMHO no amount of "effect" will be worth a jot if the scenery and general quality of the virtual world isn't jaw droppingly fabulous. If it is this might pesuade me that extra "effects" are worth looking at.
Geoff
- ForburyLion
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