Hi
Just been out driving and it occured to me about the blurring of objects at high speeds. By this i mean if you were in the cab of the Black 5 and looking to the left or right the objects going past.
Would the engine thats running KRS support this?
Regards
TheTazman
Motion blurring
Moderator: Moderators
What about color shift for very high-speed trains? 
To be honest, I don't know whether it really makes sense to artificially reduce the rendering quality. Instead of wasting time to calculate this, I would prefer that a higher frame rate is achieved. If your system is capable of rendering more than 20-30 frames per second, there is no need to render blurred objects, as this is already done by your eye or your monitor...
Klaus
To be honest, I don't know whether it really makes sense to artificially reduce the rendering quality. Instead of wasting time to calculate this, I would prefer that a higher frame rate is achieved. If your system is capable of rendering more than 20-30 frames per second, there is no need to render blurred objects, as this is already done by your eye or your monitor...
Klaus
head
Either that or moving your head very fast
.
Are you talking about blurring of the trains body from the outside?
Regards
TheTazman
Are you talking about blurring of the trains body from the outside?
Regards
TheTazman
KlausM wrote:What about color shift for very high-speed trains?
To be honest, I don't know whether it really makes sense to artificially reduce the rendering quality. Instead of wasting time to calculate this, I would prefer that a higher frame rate is achieved. If your system is capable of rendering more than 20-30 frames per second, there is no need to render blurred objects, as this is already done by your eye or your monitor...
Klaus
- ordan77
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And later,KlausM wrote:To be honest, I don't know whether it really makes sense to artificially reduce the rendering quality. Instead of wasting time to calculate this, I would prefer that a higher frame rate is achieved. If your system is capable of rendering more than 20-30 frames per second, there is no need to render blurred objects, as this is already done by your eye or your monitor...
Respectfully, I would disagree with you both here.keber wrote:It has to do nothing with simulation. Motion blur is already incorporated in your brains, so you don't need additional one in computer.
I've just travelled a good distance by train, and I was considering this very question myself. I think that motion blur is important in one key area - the track. When travelling at speed, the sleepers blur, and become almost translucent, with the ballast taking prominence. Also, viewed from the side, with certain kinds of track clips, the rail appears to 'float' over the sleepers as the chairs and clips cannot be readily seen at speed.
A very high frame rate will not achieve the same effect on a PC simulation, instead, you will see the fine detail of every chair, clip, sleeper and rail joint whizz by in almost exacting detail - very unrealistic IMHO.
:)
I thank you ordan for your comments. You hit the nail on the head. Watching the sleepers going by is quite mezmerizing 
Thanks
TheTazman
Thanks
TheTazman
ordan77 wrote:And later,KlausM wrote:To be honest, I don't know whether it really makes sense to artificially reduce the rendering quality. Instead of wasting time to calculate this, I would prefer that a higher frame rate is achieved. If your system is capable of rendering more than 20-30 frames per second, there is no need to render blurred objects, as this is already done by your eye or your monitor...
Respectfully, I would disagree with you both here.keber wrote:It has to do nothing with simulation. Motion blur is already incorporated in your brains, so you don't need additional one in computer.
I've just travelled a good distance by train, and I was considering this very question myself. I think that motion blur is important in one key area - the track. When travelling at speed, the sleepers blur, and become almost translucent, with the ballast taking prominence. Also, viewed from the side, with certain kinds of track clips, the rail appears to 'float' over the sleepers as the chairs and clips cannot be readily seen at speed.
A very high frame rate will not achieve the same effect on a PC simulation, instead, you will see the fine detail of every chair, clip, sleeper and rail joint whizz by in almost exacting detail - very unrealistic IMHO.