more screenshots!

The Rail Simulator forum was very busy leading up to the UK release on October 12th 2007, this is a read-only copy of those discussions for historic and review purposes.

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harcourtstation
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Post by harcourtstation »

I think the screens look very good so far,looking forward to more. :D
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Divi252
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Post by Divi252 »

Finally official screenies :D

It´s very impressive how the 101 looks ingame! It´s amazing, it´s almost the same appear as it had in 3ds renders.

Thanks for updates!
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Post by jbilton »

Hi
The '101 is impressive'............but unfortunately running 'wrong line' for the UK..........I'm surprised no one else has noticed or commented.........or is that meant to be the German route?
Maybe its just me...but I thought Kuju were taking railway advice this time round...........so we don't get the 'LNER Flying Scotsman with Gresley coaches on an LMS route' type scenario again.
Cheers
Jon
Last edited by jbilton on Fri Sep 08, 2006 11:21 pm, edited 1 time in total.
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MaxFreak
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Post by MaxFreak »

jbilton wrote:Hi
The '101 is impressive'............but unfortunately running 'wrong line' for the UK..........I'm surprised no one else has noticed or commented.........or is that meant to be the German route?
Cheers
Jon
I thought it was demo route to show some in-game shots.

:lol:
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jbilton
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Post by jbilton »

MaxFreak wrote:
jbilton wrote:Hi
The '101 is impressive'............but unfortunately running 'wrong line' for the UK..........I'm surprised no one else has noticed or commented.........or is that meant to be the German route?
Cheers
Jon
I thought it was demo route to show some in-game shots.

:lol:
Oh............OK ...............sorry missed that bit.
Still looks wrong to me..........I personally wouldn't have chosen that screenshot ........if I was trying to impress..... :lol:
Cheers
Jon
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mab1635
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Post by mab1635 »

"Fishplates with bolts"? Usually four of them, two to each rail end and used so that the rails keep in alignment at a joint.

If you really want to nitpick the screen shots of the track:

1. no visible joints at the fish plate locations
2. fishplates seem too frequent for normal running track - usually every 60 feet, but many areas where rail lengths were shorter.
3. no clips to retain rails to shoes (bases)
4. fishplates occur over sleepers
5. the rail profile is not bad but maybe a little lightweight for main line flat bottomed rail, what should it be - about 110 to 120 lb/yard?

Secondly, the editor screen shot seems to show track laying not locomotive/vehicle building, therefore, would not expect to see anyhting to do with train physics. However, there do seem to be icons to support track elevation and possibly transition curves, which provide a lot of track physics.

Thirdly, again in the editor shot there is a whole list of available track types, kuju have chosen to use the Oxford to Paddington clean concrete track type in the sample rather than any of the others - perhaps the others aren't yet ready. Hopefully this means that we will be able to mix and match the different types as we wish.

Fouthly, the levelness of the platforms don't really bother me too much, many modern platforms are level. The slightly disappointing thing for me is that all the figures share the same pose just with different clothing maps. I hope that Kuju will have more than one pose - the one shown could have unfortunate implications for female figures. :wink:

Finally, in a game which is probably more than six months from release, Kuju have addressed the requests that many people on this forum have made for more screeshots by producing some simply excellent ones which are far more advanced than I would have expected to be possible at this stage - only for some people to carp and criticise unfairly. I for one are confident that Kuju will address these issues before release and that the final product will be far better than even these screen shots imply.

The black 5 screenshot is simply superb - I especially like the detail in the foliage.

Well done Kuju.
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Post by Caseyjones82 »

Hi all,
The sim looks absolutely superb. I love all of the screenshots.

Just one coment on the variouse people running down the sim ALREADY, while yes there are imperfections and yes this will help Kuju improve the sim, read the part in matt's article on railsim.com..........

I seriously doubt that the scenery i've seen is really doing the KRS engine justice to be honest, but don't get me wrong, it looks great - it just looks to me like the sim can do a lot more. There's still more work to be done on the route though from the sounds of things - but even if it stays where it's at, there's plenty to look at.
the above article speeks for itself...
Obviously controls etc i've listed above are for the demo and may well all change completely for the final version so don't read anything in to that, also bear in mind that far from beta, Rail Simulator isn't even at alpha yet, so there's plenty of opportunity for lots more to be done, for example, points aren't yet animated (though they do actually change your direction) in the demo but most certainly will be in the not too distant future.
it IS a demo, it not the final product, and like i said before, bringing up these points may help Kuju in improving their simulator. Also dont you have better things to do than picking up small inperfections???? But i supose in our wodnerful trainsimming comunity, there will always be some just wanting to put others work down. No matter how good something is there will always be someone wanting to pick out all the imperfections.......

regards,

alex
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Post by TheTazman »

I did notice this but with the 43 HST. In one of the PDF news letters where its going past a village the houses do not look like the ones in the UK. I would say they looked more like german houses.

TheTazman
jbilton wrote:Hi
The '101 is impressive'............but unfortunately running 'wrong line' for the UK..........I'm surprised no one else has noticed or commented.........or is that meant to be the German route?
Maybe its just me...but I thought Kuju were taking railway advice this time round...........so we don't get the 'LNER Flying Scotsman with Gresley coaches on an LMS route' type scenario again.
Cheers
Jon
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Post by jbilton »

Hi
Being accused of 'nitpicking' again... :lol:
I'll ask the question for a third time.
"What are these forums for ?"..............if not for passing comment on KRS.
I thought the whole point was to ask for this communities opinions.
MSTS was developed in secret with no railway advisor's, and it was/is fundamentally flawed from a railway point of view.
Now I'm only second guessing....but textures are repeated on track every few feet...therefore if you put a fishplate on one end....it will show every few feet.
This will look very silly on continuous welded rail IMO.........which I assume the GW mainline has had since the seventies.
Cheers
Jon
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Post by matrix358 »

Well, its certainly a very established graphics engine, and I'm sure there are more than a handful of excellent features we can make use of when we're repainting rolling stock and creating new content for our user created routes - but in my opinion, it's more the technicalities of the physics system that will sell it for me. I can totally understand Jon's speculations, and seen as they are generally graphical, I imagine that Kuju will be taking them into account at some point, seen as they're primarily driven by community focus (and even if they don't, im sure we can 'engineer' something to deal with those issues). Its more about the trains for me, and that's the main reason I'm so intrigued by the inclusion of the Ageia technology as well as other factors with regard to physics. Seeing a HST rumbling down the GWML at 100mph with the accurate forces pummelling the springs on the wheels and the wind hammering the coaches would be absolutely awesome. :)

Its early days, and I'm pretty astounded by the doubts people are having about the sim - but that’s pretty much what you have to expect as a development team I suppose. The screenshots really are beautiful, maybe the textures could do with being a bit clearer - but im sure that will be adjustable in the finished version - pending computer specs! I just hope they take all these opinions and suggestions into consideration..! :D
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Post by davvydo »

will there be any other steam engines apart from the black 5 ?
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Post by Caseyjones82 »

jbilton wrote:Hi
Being accused of 'nitpicking' again... :lol:
I'll ask the question for a third time.
"What are these forums for ?"..............if not for passing comment on KRS.
I thought the whole point was to ask for this communities opinions.
MSTS was developed in secret with no railway advisor's, and it was/is fundamentally flawed from a railway point of view.
Now I'm only second guessing....but textures are repeated on track every few feet...therefore if you put a fishplate on one end....it will show every few feet.
This will look very silly on continuous welded rail IMO.........which I assume the GW mainline has had since the seventies.
Cheers
Jon
G'day,
i agree with you 100%. Instead of saying how bad the sim is wat about the good points of it? As said, the game is still in it's early stages.
Anyway lets stop clutering up this thread with my winging :lol:

regards,

alex
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Post by g0fthick »

Wow, these shots really show the simulator in a good light.
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Post by chuxn2005 »

Great screenshots there!!! :o :D 8)

My only problem's with this sim look like the lack of stock the run on it.
What do you think?
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Post by g0fthick »

chuxn2005 wrote:My only problem's with this sim look like the lack of stock the run on it.
What do you think?
I think that's unimportant for the sake of demos and will come once the locomotives have all been finished.
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