DarwinS wrote:But how much detail will we realistically need to put in to places to the left and right of our railway line??
An excellent question. To some degree there has to be limits based on what the hardware can do as well as what the designer has patience (and material) to do. I think the hardware limitations have changed a great deal since MSTS was released. The newest chips are many times more "productive". We should expect our software vendors to take advantage of that -- maybe not push far beyond the limits but certainly go
well beyond what older games did.
On the designer side, well, you run out of both material and time. You simply cannot put bushes, fences, trees, and letterboxes along every street for, say, 10km. in every direction along the track path. Well, maybe the possessed can but normal people won't do it.
And so there is a need for balance. Perhaps as an aid, something that calculates how far an object could be seen (based on it's size) so the developer knows up front this or that object is good for 1km, that one for 3, etc.
At any rate, when the decision is made that sets that limit, let us hope that some lengthy consideration be given to making the limit greater than 2km so large structures like bridges -- often major features in a route -- things which are seen at much greater distances
are indeed seen at much greater distances in our routes.