This is my first post on the Kuju section of this forum, so hello.
Just to add my two penn'orth I think the issue of a straightforward and cheap 3D object builder would be crucial if I were to develop routes for the Kuju simulator.
I have a lot of experience in building routes for the BVE simulator (Bakerloo/Circle/District lines and help with other routes). I can say for me that shaping and skinning objects is the single most time-consuming and awkward task in building routes. Creating the actual bitmaps for BVE was easy (and very enjoyable). Nothing but paint and notepad were needed.
Hard-coding the placement of objects in the route was easy by comparison! I say that as a non-programmer (but fairly advanced computer user.)
The GUI interface for route building sounds very promising for the Kuju sim, but it would be of limited use if creating objects were difficult and/or timeconsuming.
I look forward to seeing the simulatir. As a BVE developer, I can completely appreciate why some things are being kept under wraps - I did the same myself when developing routes.
Cheers
Paul
