Ideas and Suggestions for the Attention of Kuju

The Rail Simulator forum was very busy leading up to the UK release on October 12th 2007, this is a read-only copy of those discussions for historic and review purposes.

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johndibben
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Post by johndibben »

NeutronIC wrote:I'm definitely a big fan of the scripting idea. It's one of the aspects I most admire in Trainz (bet nobody thought they would hear that from me :) ).
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Post by leezer3 »

Well, as an example really, I have found situations in some activityies where I am so far ahead of schedule that there are no AI trains or red signals to be found. If a scripting system was used, then AI trains could be added in to slow the player service down, & get them back on to schedule.
I never even considered trains from different periods passing as a problem, as the trains used should be one of the primary parameters of the script. Anyone wanting to see this in action (properly :P) should have a look at X2: The Threat, where it is entierly possible to set up a whole system to automatically run itself, with the correct types of ship etc, etc.

Also, to some extents this thread seems to be degenerating into a scrap between the 'purists' and the 'average' user, who really couldn't care less whether something is a few years out of period etc, if the driving experience is good. Therefore, it seems to me that the sim should have a really large set of options, with the ability to turn on & off some features.

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Train Classes

Post by BeefTorpedo »

It would be useful if the despatcher subprogramme could make sensible desicions about train priorities. A journey where the player service is offered nothing but greens for the whole journey is just silly (and plain boring) where traffic is theoretically dense. This is especially true when the player is running what is akin to a slow class 6 frieght train and class 1 expresses are held to allow it to pass or overtake This JUST WOULD NOT HAPPEN (or shouldn't!) on the privatised UKrail network. Many activities do attempt to "fool" the desptacher with the use of double reversing markers to change priorities at converging junctions but the player is then required to draw up to the holding signal in the hope that it will eventually clear. A simple and overiding train priorty (classes 1 thru 9) would take care of this. It would add to the realism with late running trains being put behind trains that are "on time" and so being made later!
an added incentive to keep to time.....
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Post by ozziedriver »

It must have a heads up gradient chart, from a train driver with 22 years experience a driver must know were all of his train is positioned in relation to the profile of the terrain
In the real world drivers get an indication by the push pull of the train but that can only be simulated in a full blown 3 dimensional purpose built simulator
MSTS simulated the drag of a train once the boys in the trainsim community worked on the ENG/WAG files , but the pushing effect always seemed to be lacking
The train never seemed to gain speed downhill enough from what I was seeing in the simulation
And Sound should be tied to the cylinder stokes of steam locos and also have rail and point gap sounds
Another nice effect would be the rail head shine at night
Also sparks around the wheels when the brakes are applied, this used to look very spectacular at night under heavy braking
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Post by NeutronIC »

The train never seemed to gain speed downhill enough from what I was seeing in the simulation
On a small GWR route that isn't out yet, Highworth Branch, there is a nasty drop just past a siding - at the top there is a sign that instructs ALL trains to stop and pin down brakes along the train before proceeding. Pretty much guarantee that anyone who doesn't do that will have a runaway by the bottom if not a derailment - and it's not a long hill, maybe 10-20 wagons in length.

Equally, departing highworth and heading back towards Swindon you will often run with no power and just apply brakes for the first few train lengths as it's all down hill and fairly steep - don't apply the brakes (or do so with insufficient strength) and she'll accelerate rapidly.

Perhaps the weights on the wagons you were using weren't set up correctly, and/or the brakes on the loco's were too powerful?

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johndibben
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Post by johndibben »

NeutronIC wrote:On a small GWR route that isn't out yet, Highworth Branch, there is a nasty drop just past a siding ....
Could you place this CD on an incline.

It might 'roll out'? :)
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Post by ianmacmillan »

I can reveil when the new simulator will be released.








The day after Highworth comes out.


.
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Post by NeutronIC »

Yawn
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JonathonAG
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Post by JonathonAG »

What Ian says is true :lol: :lol:

Nah, that's not fair on them...........give kuju a bit more credit, they'll have the new sime released before Highworth......i don't think they want to release the new sim in 2010 :lol:
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Post by supergoods »

Here we have a saying:

Not Manyana, but Manyana Manyana

Translation:

Not soon, but not quite never

Apologise to Spanish speakers but the forum does not seem to support "n's" with sqiggles over it
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martinhodgson
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Post by martinhodgson »

I thought Manyana was tomorrow, and manyana manyana was tomorrow morning?
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Post by arabiandisco »

mañana

Just showing off :lol:
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johndibben
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Post by johndibben »

Well, if you can talk a simulator into existance, we'll do it.

The interest in this forum has outstripped all other sims apart from MSTS in three weeks!

KUJU must've done something right.

Bring it on .... I say! :)
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Post by suffolk »

johndibben wrote:Well, if you can talk a simulator into existance, we'll do it.

The interest in this forum has outstripped all other sims apart from MSTS in three weeks!

KUJU must've done something right.

Bring it on .... I say! :)

Where have I seen that posted before. :)
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johndibben
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Post by johndibben »

Great minds think alike :)
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