One of the initial problems I had was that the lines are that convoluted that most of the hills are viewed from multiple angles and heights at various times. My initial attempts to try to plant from a trackside view failed miserably when I was faced with wide open spaces in the same area when viewed from a different line. The tree lofts in the new pack didn't really work for the same reason. I experimented with the KRSTool until I had the density etc just right and that worked well, well at least I'm happy with the effect. Using the tool is a lot easier than planting tree groups one by one and I found it easier to delete or move those tree groups not required than doing the whole thing "by hand". Once the tool has done its job you just need to slant each group to the contour to get a good effect.
I've managed to keep asset counts down to circa 500 per tile (I think - see http://forums.uktrainsim.com/viewtopic. ... &sk=t&sd=a ) out in the forest area and am getting good FPS on my mediocre setup when testing. I've mixed up the trees throught the Forest, as in real life, but tried to stick to one type per tile when covering large areas. Anyway, see what you think:
The line past Cannop Ponds (I'd love someone to make some bullrushes and reeds, Derek

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Serridge Junction looking down the 1 in 40 gradient to Speech House

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Dropping down the 1 in 30 gradient from Coleford to Coleford Junction

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You might not believe this but there are villages and buildings along the routes but I am focusing on vegetation for the moment to get the effect right, as in nature the buildings fit into the forest! I am very fortunate that Jon Morley ("jonnysmooth") has offered to custom build ex GWR station buildings etc from plans that we have of the originals. He's also, brave man, offered to custom build some additional colliery assets as the default RS items really don't do the job. Look out for those on UKTS.
