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Re: East Albert Light Railway V2

Posted: Mon May 19, 2008 11:03 pm
by robert159
dude, you are a star. (I think you are awesome)

Re: East Albert Light Railway V2

Posted: Wed May 21, 2008 7:11 am
by stevedymott
Hi again Robert,

Just running your version 2.1 scenarios prior to you releasing the next version and I've come across a "funny" in Revenge of the Sheep.

When running forwards from the Docks station to the Mill station, the automatic point at the junction is set for Alber Town rather than the Mill.

Looking forward to the upgrade.

Regards,

Steve Dymott

Re: East Albert Light Railway V2

Posted: Sun Jun 08, 2008 1:27 pm
by IarnrodEireann082
lads i need i hand with this route,

When it loads up i cannot seem to see the track but my loco and everthing else is there. It justs goes on the grass.

How can ii get it back i installed v2.1. Is it my settings or do i need to download the track seperately.

Thanks,

Kevin

Re: East Albert Light Railway V2

Posted: Sun Jun 08, 2008 2:19 pm
by emrhd01
Hi kevin,

Have you got the 2'3" track installed? :roll:

http://www.uktrainsim.com/filelib-info. ... leid=18519

Re: East Albert Light Railway V2

Posted: Sun Jun 08, 2008 3:38 pm
by IarnrodEireann082
no i don't i would imagine that will do the trick thanks very much

Re: East Albert Light Railway V2

Posted: Sun Jun 08, 2008 8:04 pm
by IarnrodEireann082
is there no signals or do i have to download them aswell

Re: East Albert Light Railway V2

Posted: Mon Jun 09, 2008 7:05 am
by emrhd01
These lines operated as 1 Engine in Steam at a time, so no need for signals.

To be serious, no there are no Signals with this Route. :wink:

Re: East Albert Light Railway V2

Posted: Mon Jun 09, 2008 12:47 pm
by robert159
on the download page there should be a whole list of assosiated files. this is the list of files you need to install to make the route appear properly... this list is also included in the read me file in the route zip file.

incidentaly work has now begun on V2.2. despite my best efforts the "auto" points have been systimatically removed due to them all causing problems for at least one activity and the bush that was on the track has now been moved out of the way. I'm also adding the WW2 bunker that I saw a while back on UKTS. any requests for additions to the line, now would be a good time.

Re: East Albert Light Railway V2

Posted: Thu Jun 12, 2008 7:17 am
by stevedymott
Hi Robert,

Looking forward to the release of the new version - it's become my most played route.

Regards,

Steve Dymott

Re: East Albert Light Railway V2

Posted: Tue Jul 01, 2008 9:21 pm
by tubemad
thats odd :S

I installed this route today and the track etc and I still cant see it..

Can't go wrong with the track i'd thouth as it seems to be a self-installer

Re: East Albert Light Railway V2

Posted: Fri Jul 04, 2008 11:45 pm
by robert159
did u install the right narrow gauge track, because there are 2 kinds. (2ft 3 and 2ft gauge)

Re: East Albert Light Railway V2

Posted: Sun Jul 06, 2008 3:56 pm
by tubemad
the track i put on is the 2ft 3 one, still cant see it :-? :-? :-? :-? :-?

Re: East Albert Light Railway V2

Posted: Wed Jul 09, 2008 10:57 pm
by robert159
how would people feal if I included a "miniture railway" within the manour house grounds. by miniture railway I mean it in what I understand to be the old fashioned sence of the word, a small railway whose sole purpose in life is enjoyment rather than any comercial function.

Re: East Albert Light Railway V2

Posted: Wed Jul 09, 2008 11:41 pm
by Acorncomputer
Hi Robert

I keep adding little bits to my route such as a quarry with a separate narrow gauge network and another quarry with a separate network for the Terriers to work in.
Why not build a miniature railway in the Mansion Garden. Your route can grow over time as you keep thinking of different things to add.

Re: East Albert Light Railway V2

Posted: Fri Jul 11, 2008 12:39 am
by M1ckran
robert159 wrote: incidentaly work has now begun on V2.2. despite my best efforts the "auto" points have been systimatically removed due to them all causing problems for at least one activity and the bush that was on the track has now been moved out of the way. I'm also adding the WW2 bunker that I saw a while back on UKTS. any requests for additions to the line, now would be a good time.
Thanks for a tasty route. I like that bush.

Would it be possible to create a NG transfer wagon that could carry a standard-gauge wagon shunted onto it from an exchange siding? I wonder if RailSim could handle an asset being both a vehicle and track at the same time.

Sorry to be awkward but you did ask. :evil:

Regards,
Michael