Correct order for creating a route?
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- 1975Supra
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Re: Correct order for creating a route?
A great lunch with Johny has meant the progression of the route with markers, DEM, textures and some scenery!
Only issue so far is the rather dog-leg style series markers for tracks. Rivers are coming out fine but the route series is rather different even though the markers themselves are probably no further than 500 yards apart.
Thanks to all.
Dave
Only issue so far is the rather dog-leg style series markers for tracks. Rivers are coming out fine but the route series is rather different even though the markers themselves are probably no further than 500 yards apart.
Thanks to all.
Dave
IT & Website Officer
THE 'CLAN' PROJECT - building BR Standard Class 6 'Clan' 72010 Hengist
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- RSderek
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Re: Correct order for creating a route?
Vern, I'm sorry you feel Adam and I are singling you out, not intentional. It’s just you post more than most.
I don't feel like you have betrayed us or anyone else, I don't even know you or what you provided Kuju in the past all I know is that you are listed on the credits for some input.
Nothing personal at all in fact far from it, I was mealy pointing out that you seem unhappy and might prefer to focus on something more constructive that does make you happy.
These forums are for all and you are right in saying that you are free to air your views, just as I am free to air mine.
To Dave, sorry for taking the topic away from the thread and glad you have made progress.
regards
Derek
I don't feel like you have betrayed us or anyone else, I don't even know you or what you provided Kuju in the past all I know is that you are listed on the credits for some input.
Nothing personal at all in fact far from it, I was mealy pointing out that you seem unhappy and might prefer to focus on something more constructive that does make you happy.
These forums are for all and you are right in saying that you are free to air your views, just as I am free to air mine.
To Dave, sorry for taking the topic away from the thread and glad you have made progress.
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
- growler37
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Re: Correct order for creating a route?
Hi
Vern created some fantastic content for MSTS1,but i am sure he would agree it took many weeks to master the tempermental MSTS editor, few did!
the learning curve for KRS is just as steep, the world editor is very easy to use,in fact the more you use it, the more you learn, the easier it is, but you have to put the time in.
its a shame that some of the great MSTS creators gave up with KRS after a relativley short time, maybe after taming the beast MSTS route editor starting from scratch with a new one was not appealing.
i think if you have come from the MSTS1 editor, you automaticly think that the KRS editor is just as complicated,but it isnt ,you just build the route! and thats it.
kevin
Vern created some fantastic content for MSTS1,but i am sure he would agree it took many weeks to master the tempermental MSTS editor, few did!
the learning curve for KRS is just as steep, the world editor is very easy to use,in fact the more you use it, the more you learn, the easier it is, but you have to put the time in.
its a shame that some of the great MSTS creators gave up with KRS after a relativley short time, maybe after taming the beast MSTS route editor starting from scratch with a new one was not appealing.
i think if you have come from the MSTS1 editor, you automaticly think that the KRS editor is just as complicated,but it isnt ,you just build the route! and thats it.
kevin
CORNWALL THE LAND OF PASTIES AND TREVITHICK! INVENTOR OF THE STEAM LOCO.
BUILDER OF THE WEST SOMERSET RAILWAY ROUTE FOR RS.
PENZANCE TO PLYMOUTH,MODERN,IN PROGRESS.
THE HELSTON BRANCH AND WEST CORNWALL IN THE 1950,S,IN PROGRESS.
BUILDER OF THE WEST SOMERSET RAILWAY ROUTE FOR RS.
PENZANCE TO PLYMOUTH,MODERN,IN PROGRESS.
THE HELSTON BRANCH AND WEST CORNWALL IN THE 1950,S,IN PROGRESS.
- 1975Supra
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Re: Correct order for creating a route?
I must admit KRS editor has been a steep learning curve and as I have mentioned to Derek and Adam more documentation is required. To that end AdamRadial and myself are setting up a Wiki for developers to add their hints and tips. It is not intended to replace UKTS forums, far from it we hope it will complement the already vast amount of info on these forums.
More info on the Wiki soon.
As for my route the next step is Google Earth Decals for the route, another learning curve but something that when complete will vastly speed up development.
Regards
Dave
More info on the Wiki soon.
As for my route the next step is Google Earth Decals for the route, another learning curve but something that when complete will vastly speed up development.
Regards
Dave
IT & Website Officer
THE 'CLAN' PROJECT - building BR Standard Class 6 'Clan' 72010 Hengist
Latest news on the website http://www.theclanproject.org!
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AdamsRadial
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Re: Correct order for creating a route?
Dave,
your series markers dog-legging about is probably because they are not in the correct sequential order. I mistakenly sorted on csv file by lat and long, and found lines wandering off either side of the route. I think the only way is to go back into Google earth and open the folder from which you created the series, and clisk on each folder entry in turn, looking to see which pushpin gets the focus in the main screen. I think you can shuffle the folder entries up and down within the folder.
If you created your series markers from an MSTS marker file, then you might need to be a bit clever and add names to them, then pop into and out of RE to determine what their sequence should be.
your series markers dog-legging about is probably because they are not in the correct sequential order. I mistakenly sorted on csv file by lat and long, and found lines wandering off either side of the route. I think the only way is to go back into Google earth and open the folder from which you created the series, and clisk on each folder entry in turn, looking to see which pushpin gets the focus in the main screen. I think you can shuffle the folder entries up and down within the folder.
If you created your series markers from an MSTS marker file, then you might need to be a bit clever and add names to them, then pop into and out of RE to determine what their sequence should be.
"Time waits for no man - but it sometimes stops to pick up hitchhikers"
Adrian S
Adrian S
Re: Correct order for creating a route?
There is a steep leaning curve, but in my opinion it is worth trawling through the docs and forums (and trial and error!). Once you have your "eureka!" moment it is worth it. Building routes and scenes is mostly what I use RailSim for; much more than actually driving the trains! Blueprints may seem like an alien concept but after a while they dont seem so bad, I am still finding that tweaking values in various blueprints have quite unexpected and fun results; and I thoroughly recomment running the blueprint.exe rather than the full asset editor unless you want to preview shapes. That way you never really need to close the blueprint editor when making changes, just make a change, save, export, rerun railsim and check stuff works. If it doesn't, shut down railsim and continue tweaking.
- 1975Supra
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Re: Correct order for creating a route?
Well I now have track, decals, markers and even a working tunnel!!
It is a very steep learning curve but then becomes a lot easier, I'm still trying to forget the hornby style way of laying track from MSTS although I do find crossovers a lot harder than simply using two identical switch pieces ala UKFS track.
The only issue I have, and its probably so simple its staring me in the face! Is there a simple way of making the terrain 'snap' to the track for embankments and cuttings? I have tried the snap options and also magnetic snap option but still find myself having to manually alter the terrain. This would be fine on a flat route but on the route I'm doing its a nightmare!!
Cheers
dave
It is a very steep learning curve but then becomes a lot easier, I'm still trying to forget the hornby style way of laying track from MSTS although I do find crossovers a lot harder than simply using two identical switch pieces ala UKFS track.
The only issue I have, and its probably so simple its staring me in the face! Is there a simple way of making the terrain 'snap' to the track for embankments and cuttings? I have tried the snap options and also magnetic snap option but still find myself having to manually alter the terrain. This would be fine on a flat route but on the route I'm doing its a nightmare!!
Cheers
dave
IT & Website Officer
THE 'CLAN' PROJECT - building BR Standard Class 6 'Clan' 72010 Hengist
Latest news on the website http://www.theclanproject.org!
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- Retro
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Re: Correct order for creating a route?
The Magnet symbol in the Paint Menu top flyout should lift the terrain to track level if you click on top of the track fluctuating circles around your mouse pointer will appear as the terrain is raised you can adjust how much terrain is moved and embankment details in the bottom left hand flyout. You only see the full effect on saving with the large Orange Arrow. This applies to a all terrain movement tools
The Snap to Track button in the Track menu will move the track to the terrain that is already set by yourself or DEM Data as you lay it. It needs to be used with caution as it can snap track you don't want to move.
Regards James.
The Snap to Track button in the Track menu will move the track to the terrain that is already set by yourself or DEM Data as you lay it. It needs to be used with caution as it can snap track you don't want to move.
Regards James.
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jonnysmooth
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Re: Correct order for creating a route?
Is this true!? Do all changes made to terrain reset to th DEM data or just the tile you're working on? I hope not as I'm not sure if I've DEMmed all of my terrain, and if I'd ever want to expand the route once finished I couldn't use the DEM data without trashing the lot!Neptune50006 wrote:Dave,
Make sure your whole route is DEMed before you start laying track! Just pressing T once will only DEM the tile you're on and the surrounding 8 tiles. You have to visit every part of your route and press T to ensure it's all DEMed. If you don't, pressing T when you reach a flat tile will reset the whole route to its default DEM, thus wiping out any cuttings, embankments and other alterations you may have already made to the terrain!
Jon
- karma99
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Re: Correct order for creating a route?
I just tried this as I happened to be taking a break reading the forum after some track laying and the thought of this panicked me, but it's not correct. If you DEM a tile (or an adjacent one) then it WILL overwrite anything you've done, but I quite happily DEM'd a grid square away from my work and what I'd done wasn't effected in the slightest.jonnysmooth wrote:Is this true!? Do all changes made to terrain reset to th DEM data or just the tile you're working on? I hope not as I'm not sure if I've DEMmed all of my terrain, and if I'd ever want to expand the route once finished I couldn't use the DEM data without trashing the lot!Neptune50006 wrote:Dave,
Make sure your whole route is DEMed before you start laying track! Just pressing T once will only DEM the tile you're on and the surrounding 8 tiles. You have to visit every part of your route and press T to ensure it's all DEMed. If you don't, pressing T when you reach a flat tile will reset the whole route to its default DEM, thus wiping out any cuttings, embankments and other alterations you may have already made to the terrain!
Jon
Obviously back up in case anomolies occur but I'm happy that you can DEM after you've started, just be careful where you do it!
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AdamsRadial
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Re: Correct order for creating a route?
Partly true, I just experimented on my route. Pressing T in a square where all adjacent squares have already been DEM'ed had no effect. Going to the South end of my route and moving onto an adjacent tile I hadn't already DEM'ed and then pressing T did indeed wipe out the embankments and cuttings in the square, because all 8 neighbours of the un-DEM'ed square got redrawn. However, none of the other parts of the routes were affected.
So to be safe, you should have DEM'ed any square in which you plan to lay track or anything else which will require terrain-shaping.
Edit : completely true
I just came back over the Lydden tunnel to find Shephersdwell buried, and it's several tiles away from the area I was experimenting in.
So to be safe, you should have DEM'ed any square in which you plan to lay track or anything else which will require terrain-shaping.
Edit : completely true
"Time waits for no man - but it sometimes stops to pick up hitchhikers"
Adrian S
Adrian S
