Narrow Guage

Use the simple World Editor tool and other advanced developer tools to create your own world, whether it's fictional or based on a real world location. You'll find help and advice here.

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SavV1
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Re: Narrow Guage

Post by SavV1 »

Not a problem, I am a paitient chap and now have the whole weekend before me...

Thanks :)
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kevmt
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Re: Narrow Guage

Post by kevmt »

This is how managed to get a point lever to work:-



Freelance pointlever in canvas. The lever is a child of the base.
Basic 2 frame animation. Frame one as shown and frame 2 has the lever at its full extent of travel.


Click the image to zoom in


Point lever blueprint. Think it's pretty self explanatory. It's based on the kuju example point lever. they have 2 animations defined, move.ia and move2.ia. I'm not sure why this is, so kept them and exported the same animation to both. It seems to work ok, though.


Click the image to zoom in


The lever has to be "linked" to the track in the track rule.
This is done in the manual junction entity section.

One thing I have noticed is that the lever base has to be of a certain size to work, make it too small and you cannot click on it to change the points. This took a bit of figuring out!!!!

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Kevin
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SavV1
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Re: Narrow Guage

Post by SavV1 »

Thanks for that, I'll go give it a whirl....
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SavV1
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Re: Narrow Guage

Post by SavV1 »

All good now :)
Image
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SavV1
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Re: Narrow Guage

Post by SavV1 »

Having got one set of working tracks in, I decided to try my hand at another 2 sets, both of a lower rail weight, with one of the 2 with no shaped ballast suitable for yards etc. However, they refuse to work. As far as I can tell these are set up indentically to my working set. So I stick them here in the hope someone with the knopw-how can spot what the ruddy hell has gone pear shaped.

Thanks in advance

http://tsnz.co.nz/Rail_Sim_forum/Track2.zip
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moeraki
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Re: Narrow Guage

Post by moeraki »

Hear what you are saying but wouldn't we lower the track or raise the ground to rail level then it can be used with or without ballast

Moe
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SavV1
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Re: Narrow Guage

Post by SavV1 »

Flat bottom is the same as what kuju did, simple point it means less polies contained in the track in the high-detail areas of yards. So you can use that CPU and GPU power for something else :wink:
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SavV1
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Re: Narrow Guage

Post by SavV1 »

After a bit of fiddling I have the track cap TrackCap55lb.3DC working, however would still much appreciate any assistance with the other 4 files in the zip
http://tsnz.co.nz/Rail_Sim_forum/Track2.zip

Thanks
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kevmt
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Re: Narrow Guage

Post by kevmt »

The link does not work.

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Kevin
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SavV1
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Re: Narrow Guage

Post by SavV1 »

No idea what was going on there, seems it lost the .zip extension in the upload. Should be there now. I have checked it twice :wink:

Thanks
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Re: Narrow Guage

Post by kevmt »

I can now download the file, but can't unzip it!

I get a :- "Windows cannot open the folder. The Compressed(zipped) folder track2.zip is invalid" Error message.

Cheers,
Kevin
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SavV1
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Re: Narrow Guage

Post by SavV1 »

Well, this just gets odder and odder doesnt it.
Have re-uploaded the zip, this time its just a container. Ie no compression. Size is approx 5.18MB.
Hopefully the silly thing decides to work this time. I might give our server a talking to, site has been crawling for days... it may have cut off the file before you got it in its entirity.

http://tsnz.co.nz/Rail_Sim_forum/Track2.zip
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kevmt
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Re: Narrow Guage

Post by kevmt »

I'm still picking up the 2 meg unzippable file when I try and download it.

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Kevin
bremen
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Re: Narrow Guage

Post by bremen »

Here the file is ok. :)
The only thing i have noticed is that the texture has an alpha channel and you haven't used the right shader -> LoftTexDiffTrans.fx

bye bye :)
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SavV1
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Re: Narrow Guage

Post by SavV1 »

@bremen: Changing the shader didnt change the result of the export, still invisible. Dropping the alpha off the ace did however make my working tracks go white, even though they dont call the alpha having the same shader as these new ones. Not sure whats going on there.

At kev, try the below link:

http://tsnz.co.nz/Rail_Sim_forum/Track/Track2.zip

I think you must be getting a cached version of the file, as this is in a different location it should get around that.

Thanks
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Stefan van Vliet

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