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Track building...is it possible?
Posted: Fri Feb 01, 2008 10:17 pm
by sad27
Track building...is it possible?
After experimenting with some scenery I wanted to make a start with making new tracks. But it won't work in any way.
-the addon example track crashes the railsim after switching junction.
-3d Canvas does only export the rails, and no balast is showing up in game.
-I use the right shaders, but with no result.
After looking other topics about narrow gauge track and 3d sleepers etc... it seems as if nobody has passed the stage of experimentating.
Is there anyone who did make a working track with junctions and a normal balast/trackbed?
Is it possible in 3d Canvas?
Thanks.
Re: Track building...is it possible?
Posted: Fri Feb 01, 2008 10:51 pm
by bremen
Track building...is it possible?
After looking other topics about narrow gauge track and 3d sleepers etc... it seems as if nobody has passed the stage of experimentating.
Yep
I have done 1/4 of my narrow gauge route with my set of tracks

(for the rest i have to wait the patch because my curves are very small and the narrow gauge switches aren't possible without it...

)

The grass and wall textures are tests...

merging two track textures is a dream... really a dream
Is it possible in 3d Canvas?
1000% possible:)
bye bye
Bremen
Re: Track building...is it possible?
Posted: Sat Feb 02, 2008 11:12 am
by sad27
Thanks!
This are quite clear answers...but
How to do it right?
I think I have problems with the naming of the objects.
-Is it possible to make a track piece with more than one object? (i got only the rails visible)
-How do I use the naming of the objects (lod) and the shaders right way for the exporter? (i asume not to use the wizard in this case)
I other words..can you make a little list of the steps of making a track in 3d canvas? please... I want to make a normal gauge railway, so i don't have to wait for the patch. (Kuju has anounced the upgrade on it's site, and makes notice for improvement for people making narrow gauge..so good news)
Meantime i work on making objects scenery for my route..
thanks!
Re: Track building...is it possible?
Posted: Sat Feb 02, 2008 2:17 pm
by bremen
This is an update version of the same post i have done 2 month ago
"
1) The shape must be a single extrusion. 4meter long. The pivot point have to be set at the start of the shape itself.

2) The name to be given to the object is Track. The exporter will add the 1_1000_.
3) After the first temporary export, under the properties of the object is possible to insert the name of the shader. in this case is name is LoftTexDiff.fx
4) export the track with a meaningful name.
"
The 3d sleppers are a custom scenery object put into the middle geometry BPID of the track blueprint with a specific population frequency...
Meantime i work on making objects scenery for my route..
I have done many objects for my msts route so i'm converting them to RS... until now without problems

Re: Track building...is it possible?
Posted: Mon Feb 04, 2008 11:31 pm
by sad27
Hi Bremen,
Thanks a lot! I did get some track. But I think ( you mentioned earlier in your posts) that track made of a single extrusion won't work with junctions. (Is it possible to make a working cap section in 3d canvas using your own rails? Even the addon junctions/track won't work.(runtime error after switch in game)
I did also made a track section with 2 extrusions. (copied the rials form example track). It worked in game, but after importing the igs file back in 3dc I discovered that the exporter merged the two objects to one..strange.
Beye
Re: Track building...is it possible?
Posted: Tue Feb 05, 2008 9:38 am
by kevmt
sad27 wrote:Hi Bremen,
Thanks a lot! I did get some track. But I think ( you mentioned earlier in your posts) that track made of a single extrusion won't work with junctions. (Is it possible to make a working cap section in 3d canvas using your own rails? Even the addon junctions/track won't work.(runtime error after switch in game)
I did also made a track section with 2 extrusions. (copied the rials form example track). It worked in game, but after importing the igs file back in 3dc I discovered that the exporter merged the two objects to one..strange.
Beye
Yes, it is possible to make a working track cap section in canvas :-
The rail and ballast have to be separate parts and not made as one extrusion.
Kevin
Re: Track building...is it possible?
Posted: Tue Feb 05, 2008 1:42 pm
by bremen
Thanks a lot! I did get some track.
I'm happy for you
The only thing i have to add to the perfect post of Kevmnt is that the section of the rail have to be perfectly symmetrical...
Bye

Re: Track building...is it possible?
Posted: Wed Feb 06, 2008 4:12 pm
by sad27
After trying and learning about the habits of the exporter and wizard, I even got a junction included the custom non-square rails
But it is impossible to use the junction..because KRS crasches after switching. (without any error/runtime errodcode)
After reading the Dev-Docs I thought is was a problem of the missing sounds in the bleuprint, but that seems after testing not the problem.
Did I forgot something in the bleuprint? Or is this a bug?
Re: Track building...is it possible?
Posted: Wed Feb 06, 2008 4:27 pm
by sad27
in progress...stil using non 3d sleepers, and working for a normal looking a colored trackbed...
