how do you do sidings with tight radius curves

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jetgriff
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how do you do sidings with tight radius curves

Post by jetgriff »

so that you get realistic distance between the tracks not 10ft or more? thanks in anticipation of a reply...
Sly401
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Re: how do you do sidings with tight radius curves

Post by Sly401 »

Select Bath Yard in the track type .... bottom left flyout... it will give you 100m radius curves

Sly

or is that in track rules ?... either way you need Bath Yard type track

Cheers

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jetgriff
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Re: how do you do sidings with tight radius curves

Post by jetgriff »

cheers again Sly, you know just after I posted that question a little light bulb went off above my head and I dashed off to try just that! It worked, now I have to redo Water Orton yard, groan.. Washwood Heath up and down yards, Bromford yard and Landor St to do, good job I am grey haired already. :o
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paulz6
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Re: how do you do sidings with tight radius curves

Post by paulz6 »

You can also get sharper curves with other track rules if you select "Yard" or "Freight" in the top right properties box. You can always change back to the mainline setting using the select tool once a sharper curve has been laid, for those who are attempting sharper mainline junctions.
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nwallace
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Re: how do you do sidings with tight radius curves

Post by nwallace »

Isn't there an instruction in the guides or here. That changing track rules in a route may result in an unusable route?
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jetgriff
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Re: how do you do sidings with tight radius curves

Post by jetgriff »

I used the Bath template to create the route so all the track rules are there I can change to Bath yard botton left options, still find it hard to get some of the track formations used in the default routes, but am looking at how they did it :roll: the more I use it the easier its becoming, all the answers are there its just finding them
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paulz6
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Re: how do you do sidings with tight radius curves

Post by paulz6 »

nwallace wrote:Isn't there an instruction in the guides or here. That changing track rules in a route may result in an unusable route?
Multiple track rules on connected track is a problem. I use the default Ox-Padd track rule. It allows for electrification.
The mainline part of the track rule limits you to a minimum 500m radius.Useless for rendering Barnsley Junction (Should be set to mainline for passenger trains heading for Barnsley, and Freight trains for Wath). But by changing the track sub-type "Mainline/Passenger/Freight/Yard" before laying you can get sharper radii. You can then change it afterwards. It is the same track rule, so no problem. The magic select tool can be used afterwards to set the desired affect.

Track rules are a completely useless pain in the arse. Hopefully they will be discarded in the future.
sniper297
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Re: how do you do sidings with tight radius curves

Post by sniper297 »

They're working on that, that was the point of the "All Track" rule download.

"Isn't there an instruction in the guides or here. That changing track rules in a route may result in an unusable route?"

No, you can use multiple track rules in a route, if you use a custom track rule that don't come with the game it needs to be included with the route. Using a single track rule that the end user doesn't have can cause problems, for example if you use either of the York Newcastle track rules the junctions will be that unformed muddy mess on the US version unless they buy the missing York Newcastle route. My routes in this file library were made with the European version, on the "compatible" US version 30 to 40 percent of the track will be missing because I used track textures from the York Newcastle route. Both the PO&N and the Metropolitan Suburban Transit System routes use multiple track rules and textures, the MSTS route has custom track rules, but since the custom track rules are included in the download and automatically installed that doesn't cause any problems. Only place where multiple track rules are a pain is when you change from (for example) Bath main to York yard, it's irritating to try to change something later with the selection tool because you can't cross the boundary, have to select up to the boundary and stop, change sound or texture or whatever, then select again from the other side of the boundary.
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paulz6
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Re: how do you do sidings with tight radius curves

Post by paulz6 »

sniper297 wrote: Only place where multiple track rules are a pain is when you change from (for example) Bath main to York yard, it's irritating to try to change something later with the selection tool because you can't cross the boundary, have to select up to the boundary and stop, change sound or texture or whatever, then select again from the other side of the boundary.
Is the selection tool so accurate you do not end up with a minute section with the old track settings?
sniper297 wrote:They're working on that, that was the point of the "All Track" rule download.
I guess the idea of the track rules was to provide reasonable defaults. A good idea badly implemented?
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Was that English?

Post by sniper297 »

"Is the selection tool so accurate you do not end up with a minute section with the old track settings?"

Bit too much topspin on that sentence structure for a dumb Yank, but if you're asking what I think you're asking, no yes, no it ain't that accurate and yes, you do end up with a bit that don't get changed. Using the split tool on either side and relaying that small bit with the texture, sound, electrification, or whatever you changed the rest to enabled fixes that.

"good idea badly implemented?"

Don't get me started. :drinking:
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