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Making terrain textures

Posted: Sat Dec 15, 2007 7:38 am
by bgabika80
Hi All!

I tried to make terrain texture following the instructions of developer documents. Step by step:

1. I was create "one tile texture" which is a 256 X 256 pixel 16 bit ACE file. I'm using the Photoshop ACE plugin to saving the texture.

2. Saved to Tuft000.ace ( the texture is a tufted ground ) in directory Source/Developer/Addon/Enviroment/Terrain/Grass.

3. In the blueprint editor I opened the Enviroment/Terrain/Textures.xml file and make a new "Mix Tex" entry.

4. I filled the lines as I see the other Mix Map entries.

5. Exported successfully and I checked the Assets/Developer/Addon....ect. ect... and all OK: the Tuft000.TgPcDx is in the Grass directory and the Textures.XML contains the "Tuft 1" entry.

6. I was try it in the game but I don't see any "Tuft 1" gound texture in the World Editor.

What I've made wrong? Help please!

( Sorry my bad English. )

Re: Making terrain textures

Posted: Sat Dec 15, 2007 9:51 am
by ianm42
Have you used the Object Filter to select your collection of assets into the editor?

8)

Re: Making terrain textures

Posted: Sat Dec 15, 2007 2:07 pm
by bgabika80
ianm42 wrote:Have you used the Object Filter to select your collection of assets into the editor?

8)

Yes. But I can't find the texture. :(

Re: Making terrain textures

Posted: Sat Dec 15, 2007 2:10 pm
by MikeTrams
I'm having the same problem and I have used the filter!

Mike