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Re: 3D sleepers?

Posted: Mon Dec 24, 2007 1:16 pm
by Reppo
RSderek wrote:However you can texture a 2d sleeper to look like your 3d one for the points.

regards

Derek
Derek, a question...
Once RSDL release some patch to fix this problem...How does we can replace the 2d junction section with 3d sleepers junction section?

I want to start with my route as soon as possible.

Bye

Re: 3D sleepers?

Posted: Mon Dec 24, 2007 1:32 pm
by RSderek
Don't you worry about how, we will try to make it as painless as possible.

The 3D sleeper fix for junctions will not be in the first patch.

but it is on our list for the second one.

regards

Derek

Re: 3D sleepers?

Posted: Mon Dec 24, 2007 5:29 pm
by GenesisMan
Thanks Peter and Kevin

Derek or RS Team,
The 3d sleepers are simple to set up, they are just have population geometry, see doc 4.06 Procedural lofted geometry.pdf

Could you be more specific? What section of document 4.06?
After reading again and again, and tried everything that come to my mind, I never succeed in seing those sleepers or Ties by using loft Bllueprint.

And my 3D sleepers in Scenery Blueprint are always moving when I make a junction, creating a big Gap in Sleepers between the track and junction.

No news about 1° and 3° of this post: http://forums.uktrainsim.com/viewtopic. ... 57#p933457

Will this be in the second patch?


I am a bit disapointed as this is a major feature in track designing and route making.

Is it possible to make standard sections of tracks as in MSTS?

Cheers

Re: 3D sleepers?

Posted: Fri Dec 28, 2007 9:03 am
by Neptune50006
GenesisMan wrote:Thanks Peter and Kevin

Derek or RS Team,
The 3d sleepers are simple to set up, they are just have population geometry, see doc 4.06 Procedural lofted geometry.pdf

Could you be more specific? What section of document 4.06?
After reading again and again, and tried everything that come to my mind, I never succeed in seing those sleepers or Ties by using loft Bllueprint.

And my 3D sleepers in Scenery Blueprint are always moving when I make a junction, creating a big Gap in Sleepers between the track and junction.

No news about 1° and 3° of this post: http://forums.uktrainsim.com/viewtopic. ... 57#p933457

Will this be in the second patch?


I am a bit disapointed as this is a major feature in track designing and route making.

Is it possible to make standard sections of tracks as in MSTS?

Cheers
Hi GenesisMan

Would you mind writing your posts in plain black in the future? Whilst the colours look very nice it's not so easy on the eye, especially the yellow text :P

Many thanks,

Gary

Re: 3D sleepers?

Posted: Fri Dec 28, 2007 2:17 pm
by kevmt
Would have to agree with Gary and say that coloured text is very hard to read ;)

You need to read section 2.5 of document 4.06. The sleeper uses the middle geometry option of the loft.

Pointwork does not support 3D sleepers at the moment, and you will need to wait for a future patch before this happens.

Kevin

Re: 3D sleepers?

Posted: Sun Dec 30, 2007 3:20 pm
by bristolian
keber wrote:Amazing! What are performance penalties?

Also, fishplates are not necessary on welded tracks. Better remove them from rail texture, it just doesn't fit to concrete sleepers and Pandrol ties. :wink:
Ideally, we should be able to pick and choose sections that use either 60' panels, cwr, or both, so yes we should keep fsihplates as an option in the sim.
They would be better if they represented sections of the most common length of 60' though, on wooden sleepers with elastic spikes in my eyes...

There is a really useful resource on British Railways track and fixings here:-
http://www.scalefour.org/resources/track.htm

Very Best Wishes,
Bob.

Re: 3D sleepers?

Posted: Wed Feb 27, 2008 2:56 pm
by Ivanps
Good morning,needed would help with 3D track.
For sb.'s part rail and subsoil everything show through,but I don't know how place you sleeper,thank you behind answered.Good morning,needed would help with 3D track everything we're making below manual 4.05 and always isn't see nor subsoil nor track,at the same time on side can track crane forward and go after her needs that isn't see.Beg of sb. for about counsel where must what do what isn't there manual written,thank you behind answered.

Image

Re: 3D sleepers?

Posted: Thu Feb 28, 2008 6:13 pm
by tango4262
Im sorry for my ignorance but i didnt understand half of that.

Track looks good though :)

Re: 3D sleepers?

Posted: Fri Feb 29, 2008 12:33 am
by Blackpatch
Well I hope someone can decifer that post because that looks like some of the most realistic of concrete sleepered track I've seen for RS. :D

Re: 3D sleepers?

Posted: Fri Feb 29, 2008 1:16 am
by RobertsN
Blackpatch wrote:Well I hope someone can decifer that post because that looks like some of the most realistic of concrete sleepered track I've seen for RS. :D
Does appear to be an automatic translation. However it almost surely is not originally spanish. The grammar would be all wrong.

Ivanps: Can you tell us what your original language is? Maybe someone on the forum can translate for you.

Regards,

Nicholas
Patagonia

Re: 3D sleepers?

Posted: Fri Feb 29, 2008 3:31 pm
by keber
If looking from his posts (and posted picture name), he's probably Czech or Slovak. As some of forumers are from slavic countries, he could try in native language (I can understand some). Or German.

Re: 3D sleepers?

Posted: Sat Mar 01, 2008 12:09 am
by Pernik
Ivanps wrote:Good morning,needed would help with 3D track.
For sb.'s part rail and subsoil everything show through,but I don't know how place you sleeper,thank you behind answered.Good morning,needed would help with 3D track everything we're making below manual 4.05 and always isn't see nor subsoil nor track,at the same time on side can track crane forward and go after her needs that isn't see.Beg of sb. for about counsel where must what do what isn't there manual written,thank you behind answered.
Hi, I'll try translate it to better english :)
so, ehm... in short (cuz my english is bad):

Hi! I need help with 3D sleepers. I'm making in compliance with manual 4.05, but track and balast aren't visible.

It's all. I am sorry, but rest of this post is untranslatable for me 0X

Re: 3D sleepers?

Posted: Thu Mar 06, 2008 6:17 pm
by MultiNL
i've got the same problem, but not just with the track, but also with the procedurals, same object but them as normal object does work,, but when making a track of procedural of it, it's just not visible (yes i used all things that are written down in the manual)

Re: 3D sleepers?

Posted: Tue Mar 11, 2008 2:01 am
by DispecerRSCZ
Track for czech railway full final version 3D:
High-speed track,
Image Image Image Image
Image Image Image Image
High-speed track ( to railway embankment ),
Image Image Image
Track for fraight traffic,
Image Image Image Image
Local track ( wood sleeper ),
Image Image Image Image

Thanks for support, Czech objects in future to downloads to pages downloads.railsimulator.cz (circa 120 objects) .
More info - http://www.railsimulator.cz.
DispecerCZRS :oops:

Re: 3D sleepers?

Posted: Tue Mar 11, 2008 4:04 pm
by JAGuar8
Much prefer the look of the example further up this page, but those new ones are definately looking good! :D Better than flat anyway :wink:

Cheers
Joe