Distant Mountains???

Use the simple World Editor tool and other advanced developer tools to create your own world, whether it's fictional or based on a real world location. You'll find help and advice here.

Moderator: Moderators

bremen
Been on the forums for a while
Posts: 213
Joined: Sat Nov 05, 2005 3:43 pm
Location: Milan - Italy
Contact:

Re: Distant Mountains???

Post by bremen »

Hi
Let me see what we can do... I'll post something up when I have ran a few tests.
Are enough 6 months for few tests? :P
I know that DM aren't as important as the superelevation or the signalling or a better way to do activity...

Regard
Bremen
User avatar
mikesimpson
Very Active Forum Member
Posts: 6361
Joined: Mon Dec 03, 2001 12:00 am
Location: Southern Hemisphere Penal Colonies
Contact:

Re: Distant Mountains???

Post by mikesimpson »

bremen wrote:I know that DM aren't as important as the superelevation or the signalling or a better way to do activity...

Regard
Bremen
Hi Bremen,

What is important will always depend upon the route you are building. Distant mountains are of no interest to those living in the South of England where they could build the route on a billiard table and it would still look OK. However your routes, and those I have built here in the Blue Mountains in Australia are pointless without Distant Mountains.

This is the same as the arguments about how necessary things like superelevation, level crossings, cones of light for headlights etc are. It all depends upon what you want to build and what country you are working in.

Hopefully Patch #2 will include some/all of these items, no doubt all will be revealed soon.
Mike in OZ - Author of TS-Tools & Route-Riter.
http://www.agenetools.com
I'm not arguing (just explaining why I'm right).
bremen
Been on the forums for a while
Posts: 213
Joined: Sat Nov 05, 2005 3:43 pm
Location: Milan - Italy
Contact:

Re: Distant Mountains???

Post by bremen »

HI MIke
What is important will always depend upon the route you are building.
I'm building 2 routes in very flat region of the world... the Alps between Italy and Swiss. :D
However your routes, and those I have built here in the Blue Mountains in Australia are pointless without Distant Mountains.
True.

My incomplete route in TS
Image
The Reality
Image
RS... with every slider at it's maximum capacity.. :roll:
Image
It all depends upon what you want to build and what country you are working in.
I want only to build my routes as are in reality....

After 6 month, during which i have done many things with RS, now i have to take a decision that is based upon the answer to this simple question:
The 3D engine of RS is able to deliver Distant Mountains similar or better than TS? YES/NO

Bye BYe
Bremen
User avatar
RSderek
Very Active Forum Member
Posts: 4760
Joined: Mon Sep 10, 2007 12:19 pm
Location: London
Contact:

Re: Distant Mountains???

Post by RSderek »

Hi,

Being honest we have not done any work on distant terrain for upgrade mk2.
I did do some tests and had some success but not enough.
Your posts do highlight the issue very well and this topic is being discussed at RSDL and it is on our to do list.

regards

Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
keber
Established Forum Member
Posts: 347
Joined: Fri Mar 10, 2006 10:58 am

Re: Distant Mountains???

Post by keber »

Wouldn't be enough just to raise drawing limit for terrain from current 5 km (my guess) to 10, 15 km or even more? Maybe that program takes only every fourth terrain point (eight or more for larger distances) or similar to ease computer power demands (don't know terrain file structure though)?
bremen
Been on the forums for a while
Posts: 213
Joined: Sat Nov 05, 2005 3:43 pm
Location: Milan - Italy
Contact:

Re: Distant Mountains???

Post by bremen »

Hi :)
Thank for answer Derek.
Wouldn't be enough just to raise drawing limit for terrain from current 5 km
Quote. A temporary solution...
Locked

Return to “[RS] Route Building”