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Immobilized engine on Long Hop scenario
Posted: Thu Feb 12, 2009 10:46 pm
by jevon
I'm running RailSim with the MK2 update. On the final leg of the Long Hop scenario (Newcastle-York) heading down to York, I blew through a yellow signal and the train automatically stopped. When I tried to continue the scenario, I was unable to get the engine moving again. With brakes at 0%, reverser in "F" mode, I could spool up the power, but the engine simply would not move. The next signal was .7 miles ahead and Red, but there are a lot of Red signals in this scenario and that didnt' seem to cause a problem before this situation. There was no derailment message. Has anyone run into this before?
BTW, the sim wasn't frozen. I could switch views, look at the 2D map, take screenies ... everything else continued to function as normal.
Thanks.
Re: Immobilized engine on Long Hop scenario
Posted: Fri Feb 13, 2009 7:03 am
by stephenholmes
Hi Jevon
If you are using the simulator in expert setting, then the AWS is active
Should you not cancel the audible warning by pressing the "Q" key it will not reset
You cannot move off again until this has been done.
I hope this helps
Kind regards Stephen
Ps The above only applies to expert setting not beginner or intermediate.
Another possibility is you may have shut your engine down by accidently pressing the "Z" key
Re: Immobilized engine on Long Hop scenario
Posted: Sat Feb 14, 2009 7:29 am
by jevon
Stephen, thanks for your reply.
Yes I was in expert mode, and tried the "Q" key, but the engine remained immobilized. I also tried the "Tab" key to get a pass on the red signal ahead, thinking that maybe this was causing the problem, but this too did not work. I also used the "Z" key to shut down and restart the engine, but this didn't work either.
Anyway, on my next new run in the Long Hop scenario, everything worked fine. It's probably just a bug that would be difficult to repeat given the complexity of the scenario. I just wanted to check if other people had encountered it, or if maybe there was something I didn't understand about how to get the engine moving again.
Thanks again

Re: Immobilized engine on Long Hop scenario
Posted: Sat Feb 14, 2009 1:54 pm
by stephenholmes
Hi again Jevon
Sometimes Rail Simulator does play strange tricks
However exiting and re-loading usually puts the gremlins back in their box
Kind regards Stephen
Re: Immobilized engine on Long Hop scenario
Posted: Thu Jun 04, 2009 9:03 pm
by jonny888
I am new to this game, but have mastered shunting wagons around at Didcot North Yard, as per instructions. I then get the text box telling me to proceed to Reading yard and wait for a path.
That would be ok if I could leave Didcot, but all signals on the yard exit lines are red and seem to remain so. I have parked my 47 as close to the red signal as possible in order to (hopefully) activate the track circuiting if there is a subroutine for that.
Pressing the Tab key results in a message saying "permission to pass the signal at danger denied".
I dont really want to sit watching a static screen for many hours, so do the signals actually change on the program?
I assume that if I just power up and pass it at red I will just be guilty of SPAD and the program will shut me down anyway?
Is there anyone out there who has managed to leave the yards at Didcot?
John
Re: Immobilized engine on Long Hop scenario
Posted: Mon Jun 08, 2009 12:11 am
by Ghostcav
jonny888 wrote:
That would be ok if I could leave Didcot, but all signals on the yard exit lines are red and seem to remain so. I have parked my 47 as close to the red signal as possible in order to (hopefully) activate the track circuiting if there is a subroutine for that.
LOL, that made me laugh, if only, sadly the signalling in this sim does not use anything as realistic as that. I've done the same so many times.
jonny888 wrote:
Pressing the Tab key results in a message saying "permission to pass the signal at danger denied".
I dont really want to sit watching a static screen for many hours, so do the signals actually change on the program?
I would look at the 2d map mode (9 key) & see if the road is set, if so ignore the numpty RS signalman & carry on....Obey the rest driver.
jonny888 wrote:
I assume that if I just power up and pass it at red I will just be guilty of SPAD and the program will shut me down anyway?
Thankfully unlike MSTS you can work around most signals stuck at danger issue's in RS, I've spent ages stuck at reds in MSTS, normally about an hour into a activity & not wanting to give up so close to finishing it. The program will not shut down for just a spad, if you derail because the road was not set or you end up in the path of Ai traffic then it will. But 9/10 it's just the RS signalling scripts being wierd!
If this was real life I would have about a ton of RT3185(The current signal irregularity paperwork) forms waiting to be handed in when I got back to home depot.
Re: Immobilized engine on Long Hop scenario
Posted: Mon Jun 08, 2009 9:56 am
by Basherz
jonny888 wrote:I am new to this game, but have mastered shunting wagons around at Didcot North Yard, as per instructions. I then get the text box telling me to proceed to Reading yard and wait for a path.
That would be ok if I could leave Didcot, but all signals on the yard exit lines are red and seem to remain so. I have parked my 47 as close to the red signal as possible in order to (hopefully) activate the track circuiting if there is a subroutine for that.
Pressing the Tab key results in a message saying "permission to pass the signal at danger denied".
I dont really want to sit watching a static screen for many hours, so do the signals actually change on the program?
I assume that if I just power up and pass it at red I will just be guilty of SPAD and the program will shut me down anyway?
Is there anyone out there who has managed to leave the yards at Didcot?
John
This one was an old favourite. You have to ensure you have set the line out to the mainline (blue line), so if you "9" for the 2Dmap you should have this:
Set the junction immediately after the gate.
Re: Immobilized engine on Long Hop scenario
Posted: Tue Jun 09, 2009 8:51 am
by jonny888
Yes, thanks for that. I am a bit dim and did not realise that I could set points onto the main line even if they dont have the manual switch handle.
I have discovered that a SPAD does not always end the game, sometimes it just results in an emergency brake application but if I subsequently release the brakes and carry on, so does the program. There is a similar one a couple of miles out of Paddington on the return leg of the Slough local trip with no preceding yellows. I just race by the red, wait for the emergency stop and then carry on as normal.
It seems a bit strange but the only way that I am able to carry on.
