dead locos

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maddog989
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dead locos

Post by maddog989 »

is it possible to have dead locos, ie no steam/smoke to be placed in sidings? or to be dragged along? especially thinking of the weathered scrap condition black 5. any help would be appreciated :D
Currently recreating Salisbury to Exeter 50s/60s.
almost all yard, trackwork, scenery and signalling complete salisbury - wilton. Trackwork 2013 standard to Gillingham, Older beyond. - Abandoned due to newer tools in subsequent TS versions.
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RiscaStation
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Re: dead locos

Post by RiscaStation »

Hi

When you place a Loco in your route and want it to be dead then do not assign a driver to it.
All done in Edit mode.
Hope this helps.

Regards
Mike
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maddog989
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Re: dead locos

Post by maddog989 »

RiscaStation wrote:Hi

When you place a Loco in your route and want it to be dead then do not assign a driver to it.
All done in Edit mode.
Hope this helps.

Regards
Mike
cheers, but it still smokes. i guess it just needs to be classified as a wagon to be placed and not smoke
Currently recreating Salisbury to Exeter 50s/60s.
almost all yard, trackwork, scenery and signalling complete salisbury - wilton. Trackwork 2013 standard to Gillingham, Older beyond. - Abandoned due to newer tools in subsequent TS versions.
almark
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Re: dead locos

Post by almark »

Try when driving to switch to the loco,if its steam press Z to turn the steam off,don't think this will work though.....
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batling
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Re: dead locos

Post by batling »

Hi,

The problem is that when you couple up to drag the loco, it will turn itself on again for use double-heading etc.

I'm sure there must be some way of editing this but I'm not clever enough to know! :D Someone will though

Regards
Ant
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Basherz
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Re: dead locos

Post by Basherz »

Yes you can, I made two engines "dead" and they are currently blocking the Reading line, and they are so dead, you'll never move them without help. They were a Deltic and a 47:
Image

I've just coupled, and no smoke here!!

I'm just off out for the rest of the day though so more information will have to wait I'm afraid, but it's all in the bin file - just 1 line as I remember.
Chris
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emrhd01
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Re: dead locos

Post by emrhd01 »

Hi,

Correct me if I'm wrong, but its possible to make 'dead' locomotives using Mike Simpsons excellent 'Kickstart' utility.

Edited: as someone took exception to the 'Smilie' I placed on this message I have now removed it, no offence was intended to anyone and I'm too old to want to start upsetting people.
Last edited by emrhd01 on Fri Jan 16, 2009 6:32 pm, edited 4 times in total.
Rob.
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almark
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Re: dead locos

Post by almark »

Don't think there's any need for :roll: is there :roll: we don't all look at the tools as fantastic as they for specific things like that!

Cheers on the tip though,
Mark
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msdejesus
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Re: dead locos

Post by msdejesus »

You can also make empty passenger cars using that amazing tool.

Manuel
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RiscaStation
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Re: dead locos

Post by RiscaStation »

msdejesus wrote:You can also make empty passenger cars using that amazing tool.

Manuel
Hi

Could not agree more RS_Kickstart along with RS_Tools_Pro are both amazing Tools.

Regards
Mike
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stephenholmes
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Re: dead locos

Post by stephenholmes »

Hi everyone
I totally agree Mikes RS Tools and Kick Start Utilities are brilliant
Kick start will make a dead steam or diesel loco for you
It also removes the crew etc which is perfect when placing locos on sidings or stabling them in engine sheds etc
It doesn't interfere with the original fully active model which is still available ready to be called upon
Kind regards Stephen
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