How to assemble an HST Consist

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Retro
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How to assemble an HST Consist

Post by Retro »

Hi,
Have done a search on the KRS forums but can't find an answer.
How do you assemble an HST 125?
In the rolling stock list there are MK 3 coaches with different letters like D,H, and I can't couple the rear engine to other coaches.
Confused
Thanks and Regards
James
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dorlan
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Re: How to assemble an HST Consist

Post by dorlan »

For reference, there was a topic in the MSTS1 forums on HST consists in the real world!
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Re: How to assemble an HST Consist

Post by Retro »

Thanks for the link Ian. Unfortunately I am still stumped because RailSim seem to use different names for the coaches in the rolling stock section and not the real life terminology unless I am missing something.
Regards James.
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Re: How to assemble an HST Consist

Post by Fodda »

From what I remember, and what I've seen, the first class carriages generally go towards the major terminus end of the train. So for HST sets on Ox-Pad route, first class should be at the London end of the train. Likewise for HSTs on the Newc-York line, first class toward London. Of course this is not ALWAYS the case, but is the norm.

As for coach order, I've not looked at the ones in EARS, but they run A through to G in alphabetical order on all the trains I've been on.

Hope this helps,
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Re: How to assemble an HST Consist

Post by Retro »

Yes it does help Thanks.
They all have letters after each coach and now it makes sense which makes a change for this program because very little else does. Sorry I am feeling a little bit miffed after struggling for days to try and create a Scenario that actually works.
Regards James
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Re: How to assemble an HST Consist

Post by Fodda »

Glad it helped then.

I'm looking forward to seeing some user-made scenarios sometime. I've looked at the documentation and had a play myself and to be fair, I can't see anything happening in the short term. Learning curve is almost vertical.

But then, I suppose it was similar with MSTS when I first looked at the AE in that.

Good luck!
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Retro
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Re: How to assemble an HST Consist

Post by Retro »

Hi,
Yes it is a little steep. I found the MSTS Activity Editor much easier but still hope someone will release something soon. At the speed I am going however it could take a long time but some of our friends out there are very good at it. I am hoping someone will be able to get a Class 37 or 40 in Green and some BR Maroon Coaches out fairly soon.
Regards James
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Re: How to assemble an HST Consist

Post by Gizabroon »

Retro wrote: ...struggling for days to try and create a Scenario that actually works.
Join the club, mate! I'm close to giving up. It seems to me that very little of RS does exactly what it says on the tin. Making scenarios should be an easy and pleasurable experience. But it isn't. :x :x :x
"Knock and it shall be opened. Seek and ye shall find... that wisdom is found in the simplest of places, in the nick of time..."
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Re: How to assemble an HST Consist

Post by Retro »

Gizabroon wrote: Join the club, mate! I'm close to giving up. It seems to me that very little of RS does exactly what it says on the tin. Making scenarios should be an easy and pleasurable experience. But it isn't. :x :x :x
I must admit that you appear to be right. I am not a developer but I made a load of activities on MSTS purely for my own enjoyment, some very complicated. I cannot see anyway I can reproduce similar Scenarios for KRS and am certainly not enjoying it. ATM.
Hopefully a patch will arrive and if developers can produce some good Rolling Stock I can see this program becoming more popular. Most Software Makers often release programs with bugs as it is impossible to think of every eventuality. In the Sims 2 and all the expansions most of the problems are solved or patched by a certain J.M. Pescado who has no connection with Maxis or EA AFAIK but seems to understand the program better than the makers do. Then Maxis release a patch much later. However we have to give the RS Developers a chance and they have promptly released a fix for the major problem with the Dev. Tools. This does show they care about their customers.
Regards James
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Re: How to assemble an HST Consist

Post by Fodda »

Yep, I've given up as well. Even following the documentation couldn't get me a player driveable train. No matter how I play with the Driver marker on my Black 5 it refuses to be a player-driveable train. And all that after going and putting in all the station stops, routing etc. I tick the Player-driveable box but it (and the whole timetable) disappear when I go to play what I've made so far.

Nope, I'm going to be a user, not a producer as far as EARS is concerned. :(
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Re: How to assemble an HST Consist

Post by Retro »

Fodda wrote:Yep, I've given up as well. Even following the documentation couldn't get me a player driveable train. No matter how I play with the Driver marker on my Black 5 it refuses to be a player-driveable train. And all that after going and putting in all the station stops, routing etc. I tick the Player-driveable box but it (and the whole timetable) disappear when I go to play what I've made so far.

Nope, I'm going to be a user, not a producer as far as EARS is concerned. :(
Hi,
It is a sad state of affairs that there seem to be so many problems that get in the way of producing a Scenario.
It may help if somebody manages to release one that works well with maybe some advice on the best methods of production. IMHO I think the average person like myself will have to wait until patches start to emerge from RSD.
I have manage so far to produce a Try Route Scenario which simply allows you to drive from one end of the Route to the other on the default routes without changing points manually. I have manage to get two AI trains working on the York to Newcastle Route and one AI on the Bath to Templecoombe Route. But these are not really proper Scenarios and I have only used the Standard Scenario Marker on each of these. No Timetabled ones.
Regards James.
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