RW Feature Update

General discussion about Rail Simulator that doesn't really fit in to any specific category. A good place to start if you're not sure what category it should fit in to as well.

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markjudith
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Re: RW Feature Update

Post by markjudith »

Ah thanks for that

I prefer to do things the traditional way!

I just had a read at this.....

http://en.wikipedia.org/wiki/Steam_(con ... m_of_Steam

Go down to No5 in the contents.

Mark
Mike10
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Re: RW Feature Update

Post by Mike10 »

mikesimpson wrote: Headcodes for UK locos have been a feature of RS_Tools for some months now,
And a feature of Trainz for many years.
mikesimpson wrote:this option was also usable for Nameboards, looks like they have been out looking for ideas?
trainzclassics.co.uk <- probably a few more ideas for features there still, they've got the headcodes, selectable running numbers, steam exhaust synch, and changeable nameboards now........they are slowly catching up ;)

Mike.
AndyM77
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Re: RW Feature Update

Post by AndyM77 »

markjudith wrote:Ah thanks for that

I prefer to do things the traditional way!

I just had a read at this.....

http://en.wikipedia.org/wiki/Steam_(con ... m_of_Steam

Go down to No5 in the contents.

Mark
"Steam" isn't the evil which that Wikipedia article makes out. I've been using "Steam" for a number of years now and I've had nothing evil happen to bank accounts, my pc, my games, my cat, my etc, etc...

The only criticism that I do agree with is that prices on Steam vs other online stores are closer to those that you'll find in a retail outlet. So if you want to save money then use one of the usual online retailers or wait for a weekend deal on Steam. But if you need it NOW then Steam is the only option. :wink:
Mike10 wrote:
mikesimpson wrote: Headcodes for UK locos have been a feature of RS_Tools for some months now,
And a feature of Trainz for many years.
mikesimpson wrote:this option was also usable for Nameboards, looks like they have been out looking for ideas?
trainzclassics.co.uk <- probably a few more ideas for features there still, they've got the headcodes, selectable running numbers, steam exhaust synch, and changeable nameboards now........they are slowly catching up ;)

Mike.
Hehe, perhaps Kuju *whoops* RSDL *Whoops again* Railsimulator.com bought a copy - you'd never know if it was them though as they're constantly changing their name! :P :lol:
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longbow
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Re: RW Feature Update

Post by longbow »

I think we will need some reassurance from RS.com about whether Steam-based versions of RW will permit and protect the usual trainsimming hackery such as reskins and manual mods.
AndyM77
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Re: RW Feature Update

Post by AndyM77 »

longbow wrote:I think we will need some reassurance from RS.com about whether Steam-based versions of RW will permit and protect the usual trainsimming hackery such as reskins and manual mods.
There should be nothing in Steam to stop reskins, etc.. from being made and used within Railworks, after all you've simply got to look at all of the user made "mods" that are available for the Source based games (HalfLife2, etc) to see that "modding" game files is no problem with a Steam based download. Steam is basically just a content management system which convieniently installs games in a single place (i.e wherever you install Steam) and allows you to launch whichever game / demo you wish from within that programme. It still installs with a proper "folder structure", with my GRID install it's E:\Steam\Steamapps\common\grid - so with Railworks it'll be YourDrive\Steam\Steamapps\common\Railworks.

So it should be the same as it currently is with a Railsimulator install if you want to, or need to mess about with the programme folders or files. :wink:
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AndiS
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Re: RW Feature Update

Post by AndiS »

mikesimpson wrote:Headcodes for UK locos have been a feature of RS_Tools for some months now, this option was also usable for Nameboards, looks like they have been out looking for ideas?
I told you, you are their product development lab for producing proof of concept for fixes and evaluating user response to it. Just accept it and be happy. Not bad for a late career?
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theokus
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Re: RW Feature Update

Post by theokus »

AndiS wrote:
mikesimpson wrote:Headcodes for UK locos have been a feature of RS_Tools for some months now, this option was also usable for Nameboards, looks like they have been out looking for ideas?
I told you, you are their product development lab for producing proof of concept for fixes and evaluating user response to it. Just accept it and be happy. Not bad for a late career?
AndiS,

You are a clever man: good thinking here.
I had not the courage to say this :wink:
But I still want to congratulate Mike for his work and his expertise.

I wonder how we can make new routes in RW....
Ubi bene, ibi patria.
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smarty2
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Re: RW Feature Update

Post by smarty2 »

I wonder, as obviously this is low priority on everybody's radar including the developers, are these nasty angular gradient changes, Rs had the tools for realistic gradient changes but they never used it in the routes in their own sim? Would be nice to see this implemented as there is nothing so unrealistic as angles for changes in height eeeugh. Bve does it though and that is ancient. I have removed RS now in anticipation since it decided to die on me, so out with the old and in with the new roll on the 12th :D

As far as steam is concerned i haven't had a problem even when i lost a hdd i just re-installed from steam no probs. Dont believe everything you read on Wikipedia as often contributers have an agenda or do not have all the facts at their disposal! Treat with caution. :wink:

Mart
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theokus
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Re: RW Feature Update

Post by theokus »

smarty2 wrote:I wonder, as obviously this is low priority on everybody's radar including the developers, are these nasty angular gradient changes, Rs had the tools for realistic gradient changes but they never used it in the routes in their own sim? Would be nice to see this implemented as there is nothing so unrealistic as angles for changes in height eeeugh. Bve does it though and that is ancient. I have removed RS now in anticipation since it decided to die on me, so out with the old and in with the new roll on the 12th :D



Mart
Right to the point Matt!
I did say this months ago.
There is a work arround in the docs but after 10 miles (or km)
one is thinking what am I doing here...
(Trainz brought his brush back to 5 meters.)
I also do not like square (angular) things in the terrain he.
In the soil and the walls etc.
And I don't see any difference in using the square or circular brush.

People and I am one of them who have not enough talent in the graphical area,
we have not much of a choice. We have to rely on the current, the real view of the environment.
And compromises are there for politicians, not for me :D :D
Ubi bene, ibi patria.
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longbow
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Re: RW Feature Update

Post by longbow »

Smooth track gradient transitions can be created whilst laying using short transition pieces - I've uploaded to uktrainsim a spreadsheet to do the calculations for this. Alternatively you can create transitions after laying with the gradient adjustment tool - there's a tutorial for this somewhere.
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longbow
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Re: RW Feature Update

Post by longbow »

If you read to the end of the update you will find another motive for making RW available on Steam - potential multiplayer features in due course.
stuart666
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Re: RW Feature Update

Post by stuart666 »

The fiscal model for the future sounds interesting, Im not sure how workable it will be. I seem to recall there was an addon for Fs2004 which enabled you to run your own airline in Flight Simulator, including maintenance and purchasing new aircraft. If they modelled something like that (in addition to multiplayer), you are going to have a lot of interesting options.

Id still want them to fix the wheel slip and put the water scoop in first though. :)
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bigvern
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Re: RW Feature Update

Post by bigvern »

stuart666 wrote:The fiscal model for the future sounds interesting, Im not sure how workable it will be. I seem to recall there was an addon for Fs2004 which enabled you to run your own airline in Flight Simulator, including maintenance and purchasing new aircraft. If they modelled something like that (in addition to multiplayer), you are going to have a lot of interesting options.

Id still want them to fix the wheel slip and put the water scoop in first though. :)
That was (is) FS Passengers which I believe has now also been released for FSX. I'm a firm believer that even if you don't go down the road of a full economic simulation some sort of career tracker in a train sim would add to the fun. The old Amiga Train Driver 3 had it and you could keep tabs on your performance (how many SPAD's etc... :o ). Obviously it would need to be designed such that if you buy an add-on your rank doesn't necessarily preclude you from experiencing the full route or motive power. However FS Passengers in that respect was fully customisable - you could either start as a lowly Cessna pilot doing short flights or add a custom scenario which gave you $200,000.000 to purchase a fleet of passenger jets and senior pilot status.

In addition, Just Flight also released Airliner Pilot and Cargo Pilot for FS2004 but these were not nearly as comprehensive as FS Passengers.
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CaptainBazza
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Re: RW Feature Update

Post by CaptainBazza »

One can hope that RSC will stick to improving and updating the basics and let 3rd party developers produce these sorts of add-ons, like the FS franchise. If the find the right forumula I see no reason why RS doesn't have a great future....It seems like they're committed and this can only mean continual improvements until the next full release version, perhaps a couple of years out, meantime patches via Steam....

Cheers Bazza
Last edited by CaptainBazza on Sun May 31, 2009 8:00 am, edited 1 time in total.
Reason: Fix
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smarty2
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Re: RW Feature Update

Post by smarty2 »

Another thing which developers do not seem to be utilising is 64 bit architecture in their software, i know most people have the old 32 bit systems but that does not mean that there should be no developement! How many games do use it btw? better use of ram and throughput of data has got to improve things one would imagine. It's interesting to note that anti virus was difficult to get for 64 bit systems at one stage but now you can get it but it still defaults to the syswow 32 folder! Come on developers lets have a bit of developement here, otherwise whats the point of 64 and indeed 128 systems?

Mart
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