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Re: Railworks screenshots

Posted: Tue May 12, 2009 9:45 pm
by stephenholmes
looking good
Kind regards Stephen

Re: Railworks screenshots

Posted: Wed May 13, 2009 5:59 am
by exshunter
I dont see any stuttering! :lol:

Re: Railworks screenshots

Posted: Wed May 13, 2009 12:45 pm
by Neptune50006
Is that white clag above the Deltic, or just clouds?

Re: Railworks screenshots

Posted: Wed May 13, 2009 12:54 pm
by karma99
Neptune50006 wrote:Is that white clag above the Deltic, or just clouds?
Looking at it's positioning and general cone above the Deltic and the fact that all the other clouds in the sky are grey, my guess is white clag.

I have to ask, being a steam guy and not really driving the modern routes much (and frankly not getting my head out of modelling and blueprinting for months anyway!), do the default RS1 signal posts have as much detailing as that one in the picture? Seems a lot going on with the box at the back and wires and such, or are they already like that and I just haven't looked :oops:

Re: Railworks screenshots

Posted: Wed May 13, 2009 1:09 pm
by Darpor
You had me thinking there about those signal wires but I have just gone in game and they were there. Also, that definetely looks like white clag to me, if correct, another nice little touch.

Re: Railworks screenshots

Posted: Wed May 13, 2009 1:44 pm
by Locoro
exshunter wrote:I dont see any stuttering! :lol:
LoL, good observation Image

Re: Railworks screenshots

Posted: Wed May 13, 2009 1:47 pm
by Locoro

Re: Railworks screenshots

Posted: Wed May 13, 2009 1:51 pm
by TheTazman
I asked some while back on an old post does anyone else get this blurring. I am not sure if its fixable or not. Tho i guess the further back the view is the more the pixels struggle.
Locoro wrote:A lot of blur in the rear end!
http://railsimulator.com/files/rs_image/Deltic_KX.jpg

Re: Railworks screenshots

Posted: Wed May 13, 2009 2:16 pm
by overmarze
Why would thay not have a good enough pc lol.

Perhaps that should send me a free copy of RW i could run it on a 4870 x 2 :o

Re: Railworks screenshots

Posted: Wed May 13, 2009 2:22 pm
by simuk
TheTazman wrote:I asked some while back on an old post does anyone else get this blurring. I am not sure if its fixable or not. Tho i guess the further back the view is the more the pixels struggle.
Locoro wrote:A lot of blur in the rear end!
http://railsimulator.com/files/rs_image/Deltic_KX.jpg
Google "MIP bias" (I would explain but I only know the very basics)

In fact, one relating to train simulation itself: http://www.3dtrains.com/~smmille1/tut1/

Re: Railworks screenshots

Posted: Wed May 13, 2009 2:31 pm
by vlado960
It seems that the sky looks better than the 1st RS.

Regards
Vlado

Re: Railworks screenshots

Posted: Wed May 13, 2009 3:09 pm
by AndyUK
TheTazman wrote:I asked some while back on an old post does anyone else get this blurring. I am not sure if its fixable or not. Tho i guess the further back the view is the more the pixels struggle.
Locoro wrote:A lot of blur in the rear end!
http://railsimulator.com/files/rs_image/Deltic_KX.jpg
I don't remember seeing your other post, but yes it happens for me as well. I thought it was something to do with the way RailSim handles LOD. It's quite distracting because it's particularly noticeable on AI traffic coming towards you, each piece of stock seems to suddenly 'pop into focus' as it gets nearer. Now I've seen it on a promotional screen shot from the developers I doubt that it's a problem confined to a few of us!

Andy L

Re: Railworks screenshots

Posted: Wed May 13, 2009 3:13 pm
by simuk
AndyUK wrote:
TheTazman wrote:I asked some while back on an old post does anyone else get this blurring. I am not sure if its fixable or not. Tho i guess the further back the view is the more the pixels struggle.
Locoro wrote:A lot of blur in the rear end!
http://railsimulator.com/files/rs_image/Deltic_KX.jpg
I don't remember seeing your other post, but yes it happens for me as well. I thought it was something to do with the way RailSim handles LOD. It's quite distracting because it's particularly noticeable on AI traffic coming towards you, each piece of stock seems to suddenly 'pop into focus' as it gets nearer. Now I've seen it on a promotional screen shot from the developers I doubt that it's a problem confined to a few of us!

Andy L
Stock and buildings becoming more detailed as you get closer is LOD, but it's got to be a balance between what looks good and what causes a huge hit on performance - don't do LOD with the lower detailed models and you'll have a real hit on performance as the most detailed version is being displayed when it's simply too far away to see the detail anyway, but it's all having to be rendered in game.

Re: Railworks screenshots

Posted: Wed May 13, 2009 3:20 pm
by RSderek
Hi,
It's a mixture of mip lods and anistropic filtering. Turning it up makes everything much crisper but of course there is a hit on performance.

My pc (from which I am playing, testing and taking the shots) is set to medium values of anistropic filtering and antialising.

regards

Derek

Re: Railworks screenshots

Posted: Wed May 13, 2009 3:35 pm
by AndyUK
simuk wrote: Stock and buildings becoming more detailed as you get closer is LOD, but it's got to be a balance between what looks good and what causes a huge hit on performance - don't do LOD with the lower detailed models and you'll have a real hit on performance as the most detailed version is being displayed when it's simply too far away to see the detail anyway, but it's all having to be rendered in game.
Simon & Derek,

I understand that there have got to be compromises to keep performance up but I wonder what the effect would be if the highest level of detail were displayed say 200 metres further out because at the moment the lower detailed models are being displayed at distances where the lack of detail is noticeable. How feasible would it be to have the 'High Detail View Distance' user adjustable to allow those who can to get better graphics?

Andy L