If required, you can easily direct the train where you want it to go by adding a simple stop order with a setting of 1mph or more.gswindale wrote:Interesting points there, but when designing an activity for other people to drive, I don't want them taking an alternative path even if it is currently clear - I may want them to wait where they are - presumably there is a cumbersone hack to do that in RS?phat2003uk wrote:It's also the sim where no matter what, the player train has to follow the same route, the intelligence of Rail Simulator means that it takes the most clear route depending on other trains. These are things which I suspect will never be improved on. Rail Simulator's faults such as AI derailments are avoidable if you design a scenario in an efficient manner. In Rail Simulator, you can move around freely within around a 1km radius, with MSTS you have to follow the train wherever except for the ctrl+shift+9 hack but that means your camera angle is static anyway!
Again with regards to the camera angles. I tend to use a cab view most of the time, apart from when taking screenshots for uploads, so who actually gives a fig if I can fly out half a mile down the road to look at the paintwork on the cars parked in the Tesco carpark?
I can understand that you use the cab most of the time and Rail Simulator offers a better experience with visible moveable wipers, high detailed 3D cabs as well as functioning AWS. You can set your view at a multitude of angles compared to the single view in MSTS.
The appeal of going half a mile into the distance is watching the train approach from the distance pass and then go into the distance like your a photographer etc. Whilst this may not appeal to you, I know it appeals to others so that's why I mentioned it.



