I am lost for logic on this one. I am trying to unravel exactly how the bits of the sound chain are linked together.
Create an Audio control which referes to the *****.wav file ...... makes sense
create a sound blueprint which references the Audio control and include a reference to a sound marker ....... makes sense
ok , now how does a train passing over a track link attached to anything actual get to trigger an ambient sound file to happen? NOT talking about any onboard train sounds here.
The idea simple being that in the function OnConsistPass ( prevFrontDist, prevBackDist, frontDist, backDist, linkIndex )
a sound file is activated. In the game (OOOOOPS.... Simulation
I accept that it needs some relevant Lua script in there, thats not the issue here, what references to what is the question?.
I am using the AWS because it is the simplest to play with.(I think
Any information would be appreciated.
Ross
NZ