Mk3 upgrade wishes

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TheTazman
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Re: Mk3 upgrade wishes

Post by TheTazman »

Yes thats how it was done in MSTS. I think thats been mentioned some while back.
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AndyM77
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Re: Mk3 upgrade wishes

Post by AndyM77 »

How about a "Dispatcher Override"?

You could open the map screen and reroute a path if you feel that the dispatcher is giving strange paths sometimes. I know that you can set paths via markers, but it'd be nice to adjust things 'on the fly'. :)
yesguitar
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Re: Mk3 upgrade wishes

Post by yesguitar »

I think i've mentioned it somewhere before, but i'd like to see the track list selectable when using the off-set tool.
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sonicm
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Re: Mk3 upgrade wishes

Post by sonicm »

Cab wobble/movement and much better sounds, sounds like you drive with noise cancelling headphones on when there is no engine noise at the moment.. and these trains have the quietest breaks.... try a first capital connect :wink:
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TElsmore
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Re: Mk3 upgrade wishes

Post by TElsmore »

I am not a developer, just an end-user, so all i would really like to see in the next upgrade is the rear HST power car sound (lack of it) problem sorting out, a way for the driver to be removed automatically from the rear HST power car if possible, and also the flickering textures problem solved please. These are all problems that should not have been there from the kick-off really.

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3DTrains
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Re: Mk3 upgrade wishes

Post by 3DTrains »

Just a thought...

When starting in Window Mode, the RS window should always center on the screen, as it's a bit of a pain to drag the window upwards 4 out of 5 times. :roll:
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CaptScarlet
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Re: Mk3 upgrade wishes

Post by CaptScarlet »

3DTrains wrote:Just a thought...

When starting in Window Mode, the RS window should always center on the screen, as it's a bit of a pain to drag the window upwards 4 out of 5 times. :roll:
Or even better it could remember the screen position when last run.

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bigvern
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Re: Mk3 upgrade wishes

Post by bigvern »

After some more experience in the route editor, here's one...

A tool or facility to select an area of nicely mixed/blended terrain texture (and terrain texture only) in order to copy and paste to another section of the route.

Terrain painting is an incredibly slow and painful process in RS. It all has to be painted longhand - yes every single square km of your route - there are no shortcuts as in TRS (said copy and paste) or MSTS (pre-blended terrtex tiles). Luckily the draw distance before it blurs into a brown smudge is only around 2km from the track but frankly I'm amazed the need for such a basic utility slipped through the planning meetings at Kuju.
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220389
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Re: Mk3 upgrade wishes

Post by 220389 »

Only one thing.

Higher Draw Distance's would be very nice to have.



Chris
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Re: Mk3 upgrade wishes

Post by buckbeak »

Lots of smoke effects on Steam Trains :P
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777fred
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Re: Mk3 upgrade wishes

Post by 777fred »

I'm getting confused with all these upgrades :( , Maybe multiple engine working an option, but only used on double headed workings and HSTs, as if you had TNT (Unless it was serco) would sound abit daft :lol: .
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bigvern
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Re: Mk3 upgrade wishes

Post by bigvern »

220389 wrote:Only one thing.

Higher Draw Distance's would be very nice to have.



Chris
So long as it was implemented similar to Distant Mountains in MSTS (i.e. a specific terrain colour). I just posted about how tedious terrain painting in RS is even just to 2 or 3km from the track and there's no way I'm going beyond that without some sort of shortcut.
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220389
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Re: Mk3 upgrade wishes

Post by 220389 »

i mean by the fact the Textures and train cars don't become a Block in the distance when they approach you, or when you look down your train.
Rising Storm -Name is in the credits :D - To Do scenario, where you go along at 50mph in a Pendo? Who would play it?
Anyone want to help in Play Testing future Rising Storm/ Ro2 Maps? If so please PM me.
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3DTrains
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Re: Mk3 upgrade wishes

Post by 3DTrains »

220389 wrote:i mean by the fact the Textures and train cars don't become a Block in the distance when they approach you, or when you look down your train.
I believe this would need to be modified at the model level. Existing stock is out of the question, but if you're creating your own, experiment with the error bias settings from 0.0 to -3.0, as it helps control the texture mips. A -1.0 value appears to give the best results.
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paulz6
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Re: Mk3 upgrade wishes

Post by paulz6 »

A distant 2-aspect colour light signal.
A proper ground shunting signal, in addition to the existing 'calling-on' shunt signals.
A repeater signal.
IOW style signal glow (without the excessive glow that can be seen from behind the signal)
TPWS advance arming/trigger grids.
Route indicating colour lights and shunt signals.
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