Mk3 upgrade wishes

General discussion about Rail Simulator that doesn't really fit in to any specific category. A good place to start if you're not sure what category it should fit in to as well.

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moranb
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Re: Mk3 upgrade wishes

Post by moranb »

This may have been mentioned before but one improvement I would like to see is a means of filtering out or even deleting un-needed assets from the increasingly long lists of assets in the asset panel. This may be asking too much, but a small thumbnail of each asset would also help speed up the process of placing assets as in many cases (e.g. vegetation) the description gives little clue to a particualr asset (e.g. all the warehouses and commercial offices or vegetation with similar names). If this cannot be done in the programme, would it be possible to produce separate mini programme running along with the main programme that would do this?

BFM
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TheTazman
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Re: Mk3 upgrade wishes

Post by TheTazman »

I am not a route maker or anything like that. But yes i agree the list of locos and stock is getting very long. One thing that I thought may help is if you could brwose the list as folders and sub folders to store stuff in assets in. Not sure if this is much of an idea but its something Windows iteslef has done for many years and we are still using them now.
JunGRail
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Re: Mk3 upgrade wishes

Post by JunGRail »

smarty2 wrote:I think RSDL have been working hard and still are, times are tough and they are very aware of the current state of the economy, look at Aces studio! I think the IOW was a tester to see what is possible, as for assets well look back at msts1 in it's first year, plus you didn't get the interaction from Microsoft for their product! Keep on going fella's you have my support ( even though i have a gripe now and then :roll: ) As for the barmy shenanigans with biscuits and vids, well all work and no play makes jack a very dull boy :wink:

Mart
I agree with this statement out of the whole topic. I had left MSTS because every computer you ran it on back then wasn't good enough for it, it's only since dual-core and much better technology in terms of hardware that I can play it, there is tons of routes i didn't even know were possible to create when i look at MSTS when it first came out - RS is a damn sight cheaper too, who remembers the £50 for MSTS?

The sounds are better too, not those anvil type sounds
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Darpor
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Re: Mk3 upgrade wishes

Post by Darpor »

I remember £50 for MSTS, thats what I paid originally! At the time though, it was fantastic, I cannot forget the first time I stormed up the Northeast Corridor, "riding the yellows" I think the activity was called. Anyway, enough of my MSTS nostalgia, pretty much everything I would like to see in Mk3 is already covered here so lets wait and see.
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smarty2
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Re: Mk3 upgrade wishes

Post by smarty2 »

I would like to see an asset you can place that is static but you can assign a driver to it and do some train spotting, or even being able to attach it to a carriage (make it invisible ingame), so you can be a passenger on ai trains so whatever carriage you assign it to it remains seperate so it doesn't affect the ai's instruction set, i would like to just jump on a train and be a passenger with the option to sit where i want and see all the lovely scenery detail go by without worrying wether i am going to crash or more likely get a penalty brake. In other words let the train take the strain :D

Mart
dipper6
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Re: Mk3 upgrade wishes

Post by dipper6 »

enable the Driving Aid to be movable to any part of the screen, and also allow users to set a transparency level.
That is the Aid to show the speed lilit, speed of the train etc and the state of the signal.
It really is not good where it is "planked" on the screen, it hides things I would like to view.
And, enable it to be resized.
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Re: Mk3 upgrade wishes

Post by Oldpufferspotter »

Hi Mart,
No offence, but why would you want to sit in a train as a passenger on a train simulator?
I frequently go by train on shopping trips etc to the nearby towns, so I see enough in real life as a passenger. The idea of a Train Simulator is surely to drive the trains, not to just sit in them looking out of the window!
regards Ted.
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simuk
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Re: Mk3 upgrade wishes

Post by simuk »

Oldpufferspotter wrote:Hi Mart,
No offence, but why would you want to sit in a train as a passenger on a train simulator?
I frequently go by train on shopping trips etc to the nearby towns, so I see enough in real life as a passenger. The idea of a Train Simulator is surely to drive the trains, not to just sit in them looking out of the window!
regards Ted.
I disagree - simply because you can view other routes that may be in countries on the other side of the world in a train simulation, which you can't do when you go on a shopping trip to a nearby town...
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AndiS
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Re: Mk3 upgrade wishes

Post by AndiS »

It would be cool if the programme would not just say

Trace C:\Dev\RailSim\Code\CoreLibrary\cEntity.cpp : 1247 = Missing blueprint "blabla"

but also who is missing this blueprint, e.g., which blueprint (of an engine, e.g.,). For tiles, it would be cool to get the tile number, too. Maybe the location.

This information should be readily accessible in the code that throws the error, so no big changes in the source code of the programme would be needed. And desperate users who messed up their installation would get a major push towards the solution of their problem.
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smarty2
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Re: Mk3 upgrade wishes

Post by smarty2 »

Oldpufferspotter wrote:Hi Mart,
No offence, but why would you want to sit in a train as a passenger on a train simulator?
I frequently go by train on shopping trips etc to the nearby towns, so I see enough in real life as a passenger. The idea of a Train Simulator is surely to drive the trains, not to just sit in them looking out of the window!
regards Ted.
Hi, I disagree with you, there are times when i just want to be a "passenger" nowt wrong with that is there, i made passenger activities in MSTS using several routes which a train driver would never do, i gave it a holiday theme using the great eastern route down to weymouth using the dorset coast route, i still had to drive the train which was a pain and i felt detracted from the theme and spirit of the activity, if it was implemented in RS you don't have to use it do you? But i bet there are quite a few who would. But the question that is going begging Ted is why then have a passenger view at all?

Mart
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Re: Mk3 upgrade wishes

Post by PaulH2 »

AndiS wrote:It would be cool if the programme would not just say

Trace C:\Dev\RailSim\Code\CoreLibrary\cEntity.cpp : 1247 = Missing blueprint "blabla"

but also who is missing this blueprint, e.g., which blueprint (of an engine, e.g.,). For tiles, it would be cool to get the tile number, too. Maybe the location.

This information should be readily accessible in the code that throws the error, so no big changes in the source code of the programme would be needed. And desperate users who messed up their installation would get a major push towards the solution of their problem.
I have to agree with you there. When RS was first release, the lack of good error reporting was one of the biggest dissapointments for me. It was always a serious issue with MSTS and I really hoped the opportunity would have been taken with RS to provide sensible error reports, and preferably even the ability to work around some of these errors (for example, if a scenrio fails to load as a particular piece of stock is missing, tell me what it is so I can either go and find it, or give me the option to substitute or even delete than service).
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SaMa1
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Re: Mk3 upgrade wishes

Post by SaMa1 »

RSAdam wrote:
overmarze wrote:But you dont like to give much infomation away do you well intill the official release.
If RDSL posted the finial specs of what Mk3 dose wouldnt casue much harm would it? Or would it? :o
We consider the official release the point when the specs are finalised. Therefore the latter can only come with the former.
From that quote I get the picture that MK3 is coming since its not denied straight away :) Kudos for RSDL. Every MK upgrade will take tons of time to develop especially from small team. Even with standard wages and part time employees I find releasing new free patches bit tricky financial wise(if these guys aren't doing tons of volunteer work) since these patches won't bring a cent back to RSDL. Only the addons give some income. Perhaps in future we shall see Trainz Classics type of KRS versions that keep the developers alive.

PS. I would pay for update with multiplayer, working dispatcher and superelevation. :wink:
AndyUK
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Re: Mk3 upgrade wishes

Post by AndyUK »

SaMa1 wrote:PS. I would pay for update with multiplayer, working dispatcher and superelevation. :wink:
I think you're being a bit generous there! Maybe pay for multiplayer and super elevation because they were never in the original release but the despatcher was. In my book the fact that it doesn't work properly is a bug that should be fixed in a free patch and which in any case I thought RSDL had said they were addressing for Mk3.

The 8 weeks is up on 25 March so I hope that by this time tomorrow one of the "series of significant announcements" has told us what's going to happen regarding Mk3.

Andy L
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AndiS
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Re: Mk3 upgrade wishes

Post by AndiS »

Hehe, cool, so we are in for a very constructive increase in the number of posts again, starting in 3 hours from now.

Ding, dong, time is up! What is the answer? Give us the announcement! Show us the light! Or something we can complain about! Ding, dong, news time! We need news!

I must say for myself, that I missed the announcement of the announcement completely back then, not having enough spare time to even read all the rumour. So KRS still keeps me busy for all the time I can muster, but certainly I still would love an improvement regarding the dispatcher. Multiplayer was never my thing. Superelevation would be nice, but I wrote that one off for good. All we need is scenario creation which is fun, that will drag the rest to the sunny side. In particular because there is nothing to wait for for all those who have nice models which they still have not converted yet.

Hehe, now you made me join the speculation game. Hope someone enjoys.
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TheTazman
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Re: Mk3 upgrade wishes

Post by TheTazman »

Super elevation has been mentioned quite a bit. Also on the RS forums. I certianly hope that we do get it. I feel this as well as the dispatcher fix is integral to RS.

Simon
AndiS wrote:Hehe, cool, so we are in for a very constructive increase in the number of posts again, starting in 3 hours from now.

Ding, dong, time is up! What is the answer? Give us the announcement! Show us the light! Or something we can complain about! Ding, dong, news time! We need news!

I must say for myself, that I missed the announcement of the announcement completely back then, not having enough spare time to even read all the rumour. So KRS still keeps me busy for all the time I can muster, but certainly I still would love an improvement regarding the dispatcher. Multiplayer was never my thing. Superelevation would be nice, but I wrote that one off for good. All we need is scenario creation which is fun, that will drag the rest to the sunny side. In particular because there is nothing to wait for for all those who have nice models which they still have not converted yet.

Hehe, now you made me join the speculation game. Hope someone enjoys.
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