HTA problems

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dx5517
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HTA problems

Post by dx5517 »

Could anyone reading this, please tell me if they agree or not, that the HTA bogie coal cars have some sort of bug where the coupling area is located ? I seem to have a recurring problem whereas when I have placed a train of 25 or so HTAs, all full of coal, on a siding, and send an 08 shunter to slowly haul the cars away to the nearest station, where there's a couple of sidings I want to place the cars.

But, on backing up close to the first HTA, and then slowly reversing to automatically couple to it, I find that the shunter bangs into the HTA, but doesn't actually touch it. It stops about a hand's length from the coupling hook on the HTA, and no coupling takes place at all. Reversing harder makes no difference at all, and I can fix it by going to train placing mode, and removing the HTA and replacing it with another one, and filling it up by ticking the box in the fly-out properties box. But later on, if I play this again, the same problem recurrs. If it is a bug, (and it's damned annoying in fact !) does anyone know if it'll be fixed in the Mk2 update ? Or is there a remedy for this, which you can apply yourself ?

Regards...

Jim McDermott

Edit: Further to this problem... Tonight, I went to my route I'm still in the making of, and the Free-Roam scenario I'm playing to get a good feel for everything, and trying to spot any shunt or mainline signals that might not be exactly right for what indications they give the driver(s). It began alongside a 35 Class diesel loco, but I had the 08 Class EWS loco I mentioned in my original message relating to the coupling problem I was experiencing, on the next track over in the yard, and the (loaded) HTA coal cars still there from my last session, before I wrote the message asking for help.

I'd left the 08 shunter just in front of the foremost HTA, and not coupled, before saving the scenario and closing down KRS. NOW... here's the weird bit. On first look at the 08 and HTA, to see if I would have any luck coupling them this time round, I noticed that they were now coupled together! Previously, the auto couplers on the 08 and HTA were down and I was expecting the link couplings to work as usual, but here the train was tonight, coupled, and with the auto couplers ! I haven't seen the auto couplers working on either vehicle before, but I just wonder how this came to be, as I'm positive the two objects were NOT coupled at all when I saved and left the secnario, in fact there was a distinct gap between them both. KRS is apparently full of surprises I have to state ! But I did finally manage to get the 25-30 loaded HTAs from the yard to the long siding at the station just down the line, albeit at a rather slow rate of knots, but it was what I set out to do last time I was in the sim. When I uncoupled, I watched in anticipation to see what happened. Thankfully nothing worse this time, other than the 08 moving forward a few yards, as if something had given it a rather forceful shove, but it stayed on the line, as did the HTA cars. All's well that ends well I guess, but I'd still prefer to see things fixed properly, so we'll wait and see how that part develops.

Regards...

Jim McDermott
Last edited by dx5517 on Tue Aug 12, 2008 12:47 pm, edited 1 time in total.
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overmarze
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Re: HTA problems

Post by overmarze »

Yes it will be fixed in the MK2 update when ever we get it that is....
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petestuart
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Re: HTA problems

Post by petestuart »

Hi there Jim, I find what works for me is that you do as you have discribed above as if coupling up to the HTA's but then pull forward from them and they somhow attach to the loco, or if that does not work i sometimes come up to them a little faster than you wold expect and they then normaly couple first time round.. as i say this works for me, so i would just give it a go.. yes it probably is a little bug, but it can be worked round.

Regards

Pete
Creator of 'The Old Branch Line' and the 'The North Staffordshire Railway - Knotty Lines' for Rail Simulator/RailWorks. Member of the Foxfield Light Railway and Welsh Highland Railway...
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tads1970
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Re: HTA problems

Post by tads1970 »

Hi,

Iv'e also noticed this problem with collision detection,not just on HTA's either,EWS hoppers also,which in turn produces a bogus couple noise,even when your a good 1-2 foot apart and buffers not touching each other,RSAdam did state will be fixed or looked at for MK2.

Daz
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Retro
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Re: HTA problems

Post by Retro »

The fix is located below if you want to do it yourself. The Fix to be issued in the mk 2 upgrade will only fix the default stock AFAIK so any of the EWS reskins that where produced that did not overwrite the defaults at the time of the release of the Class 66 pack will still have the fault. Not sure which ones did replace the default version or if any actually did. ( memory problem due to age)
http://forums.uktrainsim.com/viewtopic. ... 7#p1007471
Regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
dx5517
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Re: HTA problems

Post by dx5517 »

Retro wrote:The fix is located below if you want to do it yourself. The Fix to be issued in the mk 2 upgrade will only fix the default stock AFAIK so any of the EWS reskins that where produced that did not overwrite the defaults at the time of the release of the Class 66 pack will still have the fault. Not sure which ones did replace the default version or if any actually did. ( memory problem due to age)
http://forums.uktrainsim.com/viewtopic. ... 7#p1007471
Regards James.
Went to check out the fix. Seems like I'm also one of those "scaredies" who doesn't want to fiddle with scripts or anything, for fear of stuffing up almightily ! The upgrade won't be all that much longer I sincerely hope, so I'll wait for it to turn up and hope for the best. Adam is probably correct about what he had to say, I reckon.

Regards...

Jim McDermott
RSAdam
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Re: HTA problems

Post by RSAdam »

Hiya,

This wont be directly fixed in Upgrade Mk2, but it will actually allow this bug to be fixed. An updated HTA will be released shortly after Upgrade Mk2.
dx5517
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Re: HTA problems

Post by dx5517 »

RSAdam wrote:Hiya,

This wont be directly fixed in Upgrade Mk2, but it will actually allow this bug to be fixed. An updated HTA will be released shortly after Upgrade Mk2.
Well, that's really good to hear I guess. If only I had a magic wand I could wave, to make time stand still until such time as the upgrade, and update are ready ! :)

Regards...

Jim McDermott
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Retro
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Re: HTA problems

Post by Retro »

RSAdam wrote:Hiya,

This wont be directly fixed in Upgrade Mk2, but it will actually allow this bug to be fixed. An updated HTA will be released shortly after Upgrade Mk2.
Thanks for that info Adam. If the bug is fixed in MK 2 what extra will the Updated Version be improving or altering as this will mean any reskins will need to be redone if it is major.
Regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
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Re: HTA problems

Post by RSAdam »

Hiya,

Upgrade Mk2 wont the HTA problem. Upgrade Mk2 introduces the ability for us to release fixes that overwrite already installed content. Currently the Package Managerdoes not allow this.

Once Mk2 is out, we can release the fix for the HTAs along with things like adding the nameplates and clag effects to the blue Deltic, fixing the Mk3 texture issues, correcting the backwards Class 166 couplers and such.
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Retro
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Re: HTA problems

Post by Retro »

Thanks Adam I get it now. Having read about the improved Package Manager in another topic I should have realised. I get worse as I get older. :lol:
Regards James.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
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