To make a dead copy of any engine.. hope I got this right
In ASSETS\Developer\Addon\RailVehicles\Steam\....\default\engine
Drag and Drop a copy of the .bin File.
Rename to Dead_Black5_Engine.Bin or Similar
Use RS_Tools from Mike Simpson and use the open railsimfile to open your Dead_Loco.Bin
Near the top there is a Name and several language variations.. Add Dead_in front of these.
Scroll Down to near the Bottom and you will find a section that says
<Children>
Delete everything between
<Children> AND
</Children> (note the < and </)
Then save Railsim File from the menu.
Here is an exerpt from The Black % ... here I only show the data for one child element there are probably about a Dozen different elements but the <Children> and <\Children> only appear once each.
<Children>
<cEntityContainerBlueprint-sChild d:id="21417320">
<ChildName d:type="cDeltaString">Main Smoke Stack</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulator</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Particles\Engine_SmokeStack01.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0.0000</e>
<e d:type="sFloat32" d:alt_encoding="0000000011441040" d:precision="string">4.0665</e>
<e d:type="sFloat32" d:alt_encoding="0000008051341340" d:precision="string">4.8011</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0000</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
</cEntityContainerBlueprint-sChild>
</Children>
Cheers Sly