Hi
I have been running the scenario "Peasouper" for the above route.
Has anyone else noted there to be floating clumps of grass in the Tunnel 0.5 miles from Chilcompton 2 station?
Best regards
Mike
Bath Green to Templecombe
Moderator: Moderators
- RiscaStation
- Very Active Forum Member
- Posts: 1466
- Joined: Fri Feb 24, 2006 7:52 pm
- Location: Newport, South wales
- dlljones
- Well Established Forum Member
- Posts: 662
- Joined: Sun Nov 05, 2006 5:39 pm
- Location: Criccieth, North Wales
Re: Bath Green to Templecombe
I had floating grass in the tunnel entrances to the route I'm building until I changed the default grass scenery to "grass without vegetation". No sign of them now!
Llew Bach
Llew Bach
- Acorncomputer
- Very Active Forum Member
- Posts: 10699
- Joined: Wed Oct 17, 2007 5:37 pm
- Location: Horley, Surrey, (in a cupboard under the stairs)
Re: Bath Green to Templecombe
Hi
One of the route enhancing features of Rail Simulator is the ability to lay 3D textures and you only have to get close up to the Corn, Meadow or Oil Seed Rape to see just how effective they are. A problem arises, however, when the textures run over sharp cuttings or embankments which often leaves the 3D part of the texture in mid air as the ground falls away beneath it. You will often find bits of floating grass at tunnel entrances as it clings to the terrain around the entrance which has been made transparent by the tunnel entrance decal.
The 3D part of the texture can be turned off in the game play options but you lose a big part of the overall effect and on the whole it is better to have a little floating grass than no 3D texture at all.
The problem can be reduced al little by using textures that are not 3D such as grass without flora, but this does not work everywhere.
One of the route enhancing features of Rail Simulator is the ability to lay 3D textures and you only have to get close up to the Corn, Meadow or Oil Seed Rape to see just how effective they are. A problem arises, however, when the textures run over sharp cuttings or embankments which often leaves the 3D part of the texture in mid air as the ground falls away beneath it. You will often find bits of floating grass at tunnel entrances as it clings to the terrain around the entrance which has been made transparent by the tunnel entrance decal.
The 3D part of the texture can be turned off in the game play options but you lose a big part of the overall effect and on the whole it is better to have a little floating grass than no 3D texture at all.
The problem can be reduced al little by using textures that are not 3D such as grass without flora, but this does not work everywhere.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
- RiscaStation
- Very Active Forum Member
- Posts: 1466
- Joined: Fri Feb 24, 2006 7:52 pm
- Location: Newport, South wales
Re: Bath Green to Templecombe
Hi GeoffAcorncomputer wrote:Hi
One of the route enhancing features of Rail Simulator is the ability to lay 3D textures and you only have to get close up to the Corn, Meadow or Oil Seed Rape to see just how effective they are. A problem arises, however, when the textures run over sharp cuttings or embankments which often leaves the 3D part of the texture in mid air as the ground falls away beneath it. You will often find bits of floating grass at tunnel entrances as it clings to the terrain around the entrance which has been made transparent by the tunnel entrance decal.
The 3D part of the texture can be turned off in the game play options but you lose a big part of the overall effect and on the whole it is better to have a little floating grass than no 3D texture at all.
The problem can be reduced al little by using textures that are not 3D such as grass without flora, but this does not work everywhere.
Thanks for the information it certainly clears up the floating grass clumps problem. No doubt there will be other instances of a similar nature to be expected within the game.
Thank you Llew Bach for your views as well, much appreciated.
Best regards
Mike
- RSderek
- Very Active Forum Member
- Posts: 4760
- Joined: Mon Sep 10, 2007 12:19 pm
- Location: London
- Contact:
Re: Bath Green to Templecombe
Hi,
We added a terrain grass texture without flora, it is at the bottom of the texture list.
The user can spay this grass texture on the terrain around the tunnel entrances to remove the floating grass.
regards
Derek
We added a terrain grass texture without flora, it is at the bottom of the texture list.
The user can spay this grass texture on the terrain around the tunnel entrances to remove the floating grass.
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
- RiscaStation
- Very Active Forum Member
- Posts: 1466
- Joined: Fri Feb 24, 2006 7:52 pm
- Location: Newport, South wales
Re: Bath Green to Templecombe
HiRSderek wrote:Hi,
We added a terrain grass texture without flora, it is at the bottom of the texture list.
The user can spay this grass texture on the terrain around the tunnel entrances to remove the floating grass.
regards
Derek
Being this is a problem on the above route can I assume you will be rectifying this anomaly in the Mk2 patch.
Best regards
Mike
- Acorncomputer
- Very Active Forum Member
- Posts: 10699
- Joined: Wed Oct 17, 2007 5:37 pm
- Location: Horley, Surrey, (in a cupboard under the stairs)
Re: Bath Green to Templecombe
Hi Mike
This seems to be just an unavoidable side effect of adding 3D effects to textures. It would be nice if the 3D bits stuck more securely to the surface they are supposed to be on but I am sure that RSDL would have done this in the first place if it was easy to program. Perhaps it will be improved in Mk 2 upgrade.
I have laid many miles of track and there are odd bits of grass, corn and flora all over the place but overall, this does reflect real life. Look around and you will see odd bits of vegetation in the most unlikely of places.
Grass without flora can be used where you do not want bits to stick up, such as through roads or around tunnels as Derek says, but I do not see this as a particular problem and great effects can be achieved in yards, foe example, where weeds and other vegetation can stick up through little used track.
This seems to be just an unavoidable side effect of adding 3D effects to textures. It would be nice if the 3D bits stuck more securely to the surface they are supposed to be on but I am sure that RSDL would have done this in the first place if it was easy to program. Perhaps it will be improved in Mk 2 upgrade.
I have laid many miles of track and there are odd bits of grass, corn and flora all over the place but overall, this does reflect real life. Look around and you will see odd bits of vegetation in the most unlikely of places.
Grass without flora can be used where you do not want bits to stick up, such as through roads or around tunnels as Derek says, but I do not see this as a particular problem and great effects can be achieved in yards, foe example, where weeds and other vegetation can stick up through little used track.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
- RSderek
- Very Active Forum Member
- Posts: 4760
- Joined: Mon Sep 10, 2007 12:19 pm
- Location: London
- Contact:
Re: Bath Green to Templecombe
Hi,
This is not something we plan on addressing for the mk2 upgrade.
It may change but is unlikely.
regards
Derek
This is not something we plan on addressing for the mk2 upgrade.
It may change but is unlikely.
regards
Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/