Can anyone make some white sky as in the pic
Maybe RDSL can? and add it with the pack
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GMax is a discontinued, unsupported and, to be honest, lacking piece of software. A proficient user of GMax would not struggle to upgrade to 3DS Max, although of course there's the expenditure to overcome.pgmetcalf wrote:I think a lot of developers will only be interested if a plugin for GMAX was released.

Heh - You could also say "MSTS is a discontinued, unsupported and, to be honest, lacking piece of software"GMax is a discontinued, unsupported and, to be honest, lacking piece of software
That's not nice.AdamsRadial wrote:Ultimately, you could end up say "Steam railways are a discontinued, unsupported..., and we should only be modelling maglevs." Let's not go there.

I am (nearly always) tongue-in-cheek so far that it's almost poking out the back of my trousersThat's not nice.
GMax is the evaluation version of 3DS Max and therefore some of the options and complexity is not available. It's still an excellent tool for game modelling though.g0fthick wrote:That's not nice.AdamsRadial wrote:Ultimately, you could end up say "Steam railways are a discontinued, unsupported..., and we should only be modelling maglevs." Let's not go there.![]()
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It's probably because I spend most of my free time staring at 3DS Max (or hitting my head against solid objects) and in comparison GMax is a much weaker product.
Oh yep, those lucky students with all their debts hanging around their necks, unable to manage a job due to their course work requirements. How dare they get all these bloody expensive programs at discounted prices!superheatedsteam wrote:As I understand it, Gothick is running a student licence of 3D Studio MAX. Unfortunately he does not seem to empathise with those who live in the real world with moderate income, family, mortgage and are looking at forking out two months wages for a piece of software he paid a pittance for.
I've used Blender alongside XSI, Gmax and Maya. I've seen fantastic work come from 3DCanvas, just look at Kev or Sly's work for example. The final model is the product of the author, not the program.superheatedsteam wrote:I also have a strong suspicion he has not used either Blender or 3D Canvas judging from his assertion that these are superior to gmax. That is not my finding, nor I suspect, any other gmax users who have had to ‘downgrade’ in order to create content for RS.

Dry your eyes princess. I don’t have an issue with students getting licences for expensive software at a heavily discounted price. What I have an issue with is students who post on forums who give the impression that purchasing a £2000 piece of software for low/middle income earners is a piddling affair.g0fthick wrote:Oh yep, those lucky students with all their debts hanging around their necks, unable to manage a job due to their course work requirements. How dare they get all these bloody expensive programs at discounted prices!
Maybe I was not clear enough in getting my point across. I am not disputing the end result that any of the 3D modelling tools in question can produce. When it comes to mesh modelling a box is a box is a box in any 3D application and the RS Asset Editor can not tell from which modelling program the IGS file was created. What I am referring to is the user interface and workflows within the different applications. A modern motor car and a 1965 Skoda are both motor vehicles that get you from A to B. Having become accustomed to driving a vehicle that has all the controls conveniently placed for easy and efficient operation you would be hard pressed to find anyone who wants to go back to the Skoda with a floppy gearbox lever and wind up windows.g0fthick wrote:I've used Blender alongside XSI, Gmax and Maya. I've seen fantastic work come from 3DCanvas, just look at Kev or Sly's work for example. The final model is the product of the author, not the program.
Since I'm used to most people simply pirating this software it's understandable that it's not a big deal in my eyes. I commend anyone who does purchase this software legally, but it's not a common affair outside of companies.superheatedsteam wrote:Dry your eyes princess. I don’t have an issue with students getting licences for expensive software at a heavily discounted price. What I have an issue with is students who post on forums who give the impression that purchasing a £2000 piece of software for low/middle income earners is a piddling affair.
Every 3D program is going to have a different UI, but the majority don't differ greatly. I've jumped between a few programs and whilst a completely different UI is daunting and a bit of a shock at first, after a few weeks you work out where everything is and you can continue from there. One of the criticisms of 3ds max/gmax is that the UI is too complex, I wouldn't agree but if you can master what is considered to be one of the more complex UI systems on the market then I can't imagine "stepping back" would cause you too much grief.g0fthick wrote:Maybe I was not clear enough in getting my point across. I am not disputing the end result that any of the 3D modelling tools in question can produce. When it comes to mesh modelling a box is a box is a box in any 3D application and the RS Asset Editor can not tell from which modelling program the IGS file was created. What I am referring to is the user interface and workflows within the different applications. A modern motor car and a 1965 Skoda are both motor vehicles that get you from A to B. Having become accustomed to driving a vehicle that has all the controls conveniently placed for easy and efficient operation you would be hard pressed to find anyone who wants to go back to the Skoda with a floppy gearbox lever and wind up windows.
