KRS > Clouds

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TheTazman
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KRS > Clouds

Post by TheTazman »

Hi

Has anyone tried to slow down the clouds please in KRS? Its something thats really bugs me.

If anyone can do anything I would be very grateful.... Adam if you could waive your wand please?

Cheers

Tazman
RSAdam
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Re: KRS > Clouds

Post by RSAdam »

Yep, ive been playing around with the weather. See the screenshot section.

Cloud speed is definately improved :) What about cloud texturing though, any complaints?
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TheTazman
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Re: KRS > Clouds

Post by TheTazman »

Hi Adam

I just viewed the post and yes it look a thousand much better. I like the rain also, would it be feasble for the rain to splatter on the ground?

PS Thanks very much for the quick reply.

Tazman
RSAdam wrote:Yep, ive been playing around with the weather. See the screenshot section.

Cloud speed is definately improved :) What about cloud texturing though, any complaints?
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Blackpatch
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Re: KRS > Clouds

Post by Blackpatch »

RSAdam wrote:What about cloud texturing though, any complaints?
No complaints here, they do need slowing down from a tropical cyclone though. :wink:
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TheTazman
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Re: KRS > Clouds

Post by TheTazman »

It would be nice Adam to see what if any other could formations could be made by yourself.

Bit of eye candy for us?

Tazman
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growler37
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Re: KRS > Clouds

Post by growler37 »

Hi
Raindrops would be great,with wipers actually wiping the raindrops off the windscreen,like BVE.
Thanks Adam.
kevin
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phat2003uk
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Re: KRS > Clouds

Post by phat2003uk »

RSAdam wrote:Yep, ive been playing around with the weather. See the screenshot section.

Cloud speed is definately improved :) What about cloud texturing though, any complaints?
I certainly think the cloud texturing could be improved on. The fluffy sort of clouds seem to non-existant and is all a bit too wispy for my liking ;).
RSAdam
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Re: KRS > Clouds

Post by RSAdam »

In a Weather Blueprint, you can play with 4 different settings in relation to cloud visibility: Wispy Layer / Thick Layer / Storm Layer / Darkness Intensity

Wispy clouds are way up high, Thick are mid range, and Storm Clouds are low. The Darkness Intensity is how much light is lost coming through the clouds. As all the cloud layers are present in the sky dome, for every weather style you want, you just specify how transparent each of these layers are. Combine these with the customisable fog and wind settings settings as well as percipitation and you can pretty much create any weather you want. :)
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phat2003uk
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Re: KRS > Clouds

Post by phat2003uk »

What I was wondering was whether the sort of clouds shown in the link below could ever be achieved instead of non-descript clouds:
http://www.richard-armstrong.fotopic.net/p39102723.html
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RSderek
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Re: KRS > Clouds

Post by RSderek »

Maybe, but experimenting with the cloud textures will need to be done, the trick is to find some middle ground for all seasons and weather.
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TheTazman
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Re: KRS > Clouds

Post by TheTazman »

Ahhh some Cumulo Nimbus there i think... well thats the end of what i learnt in geography.

Tazman
phat2003uk wrote:What I was wondering was whether the sort of clouds shown in the link below could ever be achieved instead of non-descript clouds:
http://www.richard-armstrong.fotopic.net/p39102723.html
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CaptainBazza
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Re: KRS > Clouds

Post by CaptainBazza »

Cumulo Nimbus
Nasty fellows those fellow, which any prudent aviator avoids, except storm chasers, maybe. Look particularly spectactular when lit up internally with lightning.
Image

Cheers Bazza
keber
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Re: KRS > Clouds

Post by keber »

I'm afraid, this is more for KRS3 or 4. :oops:
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overmarze
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Re: KRS > Clouds

Post by overmarze »

Isnt that pic a bit to large?
keber
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Re: KRS > Clouds

Post by keber »

It looks OK on 17" LCD. And even better on 22". :D
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