"Details" on MK1 Released

General discussion about Rail Simulator that doesn't really fit in to any specific category. A good place to start if you're not sure what category it should fit in to as well.

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peterdore
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Re: "Details" on MK1 Released

Post by peterdore »

I too have done a test between Templecombe and Wincanton
placed some wagons well inside the advance from templecombe drove a train to the advance which was correctly
at danger...ok good so far.

When an AI train did this it ploughed into them :-? So this needs to be fixed there must be a way to indicate
to all AI traffic if the Block ahead is occupied.

Pete Doré
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jamespetts
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Re: "Details" on MK1 Released

Post by jamespetts »

peterdore wrote:I too have done a test between Templecombe and Wincanton
placed some wagons well inside the advance from templecombe drove a train to the advance which was correctly
at danger...ok good so far.

When an AI train did this it ploughed into them :-? So this needs to be fixed there must be a way to indicate
to all AI traffic if the Block ahead is occupied.

Pete Doré
There is something quite drastically wrong with the basic design of the signalling if the system is not completely agnostic as to whether it is an AI or a player controlled train: in other words, it is a very serious design mistake to have an underlying control mechanism that does not relate to signal aspects that the signal aspects have to try to guess heuristically, rather than having the movement of the AI trains determined by the signal aspects themselves.
James E. Petts
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AndiS
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Post by AndiS »

jamespetts wrote:the system is not completely agnostic
That's the word: agnostic(*). You can course, you can pray, you can meditate, you will never see through the haze in the dispatcher's/driver's head. Neither natural science nor theology will lead you to enlightenment. All you can do is pull out this part of the code and write it anew, which is why I do not expect it for the second patch. There are too many easier things to do. But it stays on top of my priorities, of course. Without a second train (which operates predictably), the signals are just animated scenery items.

(*) I know, your sentence meant something else, I just could not refrain from making the joke.
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