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What is this cheating?

Posted: Sun Nov 11, 2007 4:36 pm
by MartinvK
RSAdam wrote:Editing a Scenario causes it to be reset. This is because we have to prevent a user affectively 'cheating' by getting to a hard part of a scenario, jumping into the Editor and changing things to make it easy! As we had when first play testing things hehe. All hell broke loose if the user was able to edit the scenario mid game. So if you enter the scenario Editor, your scenario save is removed and reset.
Plimto wrote:Interesting reading Adam.
Perhaps you could confirm whether the Tools will allow you to edit a saved scenario that you have just driven.
At present any scenario that you drive (after saving with F2) edits are only carried out to the pre-driven scenario.
You cannot drive a scenario from station A to B, save it at B, and then edit it at B.
regards
I didn't realize that I was being evaluated as I go through the scenarios? I want to be able to change anything I want, when and where I want. We are not school children that have to be constrained to do what the teacher says nor workers that must follow the company rules. This is a game / simulator on my computer that is there for my pleasure. To even call it 'cheating' seems to me to reveal a certain mind set that smacks of big brotherism. Besides, being a simulator, isn't the idea to simulate variations on a theme, including the easy ones? :)

Re: What is this cheating?

Posted: Sun Nov 11, 2007 4:52 pm
by johnmnstl
MartinvK wrote: I didn't realize that I was being evaluated as I go through the scenarios? I want to be able to change anything I want, when and where I want. We are not school children that have to be constrained to do what the teacher says nor workers that must follow the company rules. This is a game / simulator on my computer that is there for my pleasure. To even call it 'cheating' seems to me to reveal a certain mind set that smacks of big brotherism. Besides, being a simulator, isn't the idea to simulate variations on a theme, including the easy ones? :)
Agreed all the way here - the way the community has been treated really does suck - the if you want to do anything - you'll do it our way or not at all.

A perfect summary of RSD and its big brotherism attitude.

Re: What is this cheating?

Posted: Sun Nov 11, 2007 5:05 pm
by jbilton
Hi
Yes I would agree, some of the advice given to Kuju while they were developing this 'game' does seem questionable.
Reading a few posts, it now seems we have the 'out the box' tools which do hardly anything,the 'Dev tools' which do what should have been included in the box, the question is when are the really useful tools to be released.
Cheers
Jon

Re: What is this cheating?

Posted: Sun Nov 11, 2007 5:36 pm
by RSderek
Come on Jon, get your game working and start enjoying the sim.
All aboard!
cho cho.

regards
Derek

Re: What is this cheating?

Posted: Sun Nov 11, 2007 9:07 pm
by tommylommykins
Cheating? If they call that cheating, then why didn't they remove the gaping 'exploit' that gives you more time to arrive at a station if you're too slow

--

I am also disappointed about the fact that kuju think RS is something you can cheat at. I certainly don't veiw it as a 'game' in that sense.

Re: What is this cheating?

Posted: Sun Nov 11, 2007 9:32 pm
by Easilyconfused
I still don't see the issue here. With MSTS if you saved an activity in progress and then went into the editor and changed it, then the saved activities would not load. This is different how ?

Not trying to stick up for RSDL here but I really can't see why this is an issue for people.

Re: What is this cheating?

Posted: Sun Nov 11, 2007 9:46 pm
by phat2003uk
As explained, it's how the reason for this restriction being in place is to stop us from cheating which is ridiculous.

Re: What is this cheating?

Posted: Sun Nov 11, 2007 10:29 pm
by ged4246uk
All this his just making Mount out of a molehill

Re: What is this cheating?

Posted: Sun Nov 11, 2007 10:40 pm
by bigvern
If there was some sort of career progression or requirement to complete a scenario to unlock more I could maybe understand the dev's concerns. However you can hardly cheat RS "as is" and the worst that will happen if people hack a default scenario is that it wn't run if/when the patch alters it.

Re: What is this cheating?

Posted: Sun Nov 11, 2007 11:16 pm
by jamespetts
I can understand why it was done this way, but, for the kind of product that it is, it's probably a mistake. With an open-ended simulation, as Rail Simulator is supposed to be, people need flexibility over strict scoring. After all, it's not a multiplayer game, so all that's in it in any event are people's personal pride at having reached the end of the scenario. Not being able to edit in-progress scenarios, conversely, will make it extremely awkward for people to be able to make fine adjustments to their work. Just imagine how difficult that it would be to make a timetabled scenario with fully realistic operation without being able to make on-the-fly adjustments!

The easy way to have a compromise between both positions, of course, is for the game to allow editing of in-progress scenarios, but to mark clearly on the player's score at the end that the scenario had been edited in progress.

Re: What is this cheating?

Posted: Mon Nov 12, 2007 2:30 am
by rogertra
The ONLY time a scenario should not be able to be editied is during an on-line, multi-player game, other than that we should be prompted to: -

Save Y/N

Over write previous Save Y/N?

Save As "_______________________"

Save "________________________" Y/N?

Not being able to save versions of a scenario is ridiculous.

Surely, to develop a scenario with your own or a protypical time-table one would start off with an existing scenario, modify the scenario and then save it under a new name. Otherwise, what do you have to do? Develop the whole route all over again?

One should be able to take an S&D scenario for example, make changes to it and "Save As" under a different name, just like I can in Combat Flight Sim. I have several versions of the same mission with different aircraft, different times of the day and different weather. All these started from the first mission I created and then each "new" version was saved under a different name.

I should be able to do the same thing with scenarios in this game. I should be given the option, at all times, to "Save As". Now, if you "Save" a scenario, you erase the original. Stupid, stupid, stupid!