Mainly because most of those games pre-rendering the scenes/maps before you start game play.I wonder howcome there are other games with very dense graphics like Need For Speed series which running so smooth.
It’s a little different for a train sim/game that has to cover a very large area. One thing that has already been mentioned is that Kuju could have had some of the scenery loading taking place on another core (multi threaded). This was done with FSX after ACES released SP1 last spring. In addition they could have created a scenery cache that would use system memory instead of the hard drive. For all we know this could be already present in the program but not taking full advantage system resources. An adjustable cache that the user can change based on individual system resources would be the best way to go if multi-threading is not in the plans.
It’s going to be a while before the “9800GTX” shows up, if that’s even what they are going to call anymore. The next high end card from Nvidia is going to be die shrunk 8800GTS.I have now Pentium Core2Duo E6600 on Asus P5W DH and GeForce 7800 GTX but I plan to upgrade to the coming new GeForce 9800GTX when available.
http://www.dailytech.com/But+Wait+There ... le9474.htm
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