I actually had fun today, I managed to finally get teh editor to work put 2 47s both with drivers, some HAAs and mineral wagons in a yard on Newcastle route and had a good 20 minutes shunting around. The only down side being the minor oversight I had with one set of points which lead to a low speed side swipe with a guards van. Some how what should really have been a bent buffer beam, and maybe a mineral wagon or two dented and possible turned over, turned into complete carange with mineral wagons flying across the yard, and destroying a rake of HAAs on an adjacent line. Who would have thought that inside the humble 16t mineral wagon, a perpetual motion machine lurks.
I should add despite this I can seem some interesting scenarios being created, the switching your own points in the yard is rather fun, I see potential for say..using the 08 to get together a rake of carriages for a service, piloting it to a statrion before you then back down with the trian lco and try to gain time back.
Positives
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pmorgancym
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- Neptune50006
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Re: Positives
There is definitely the potential there. Just so long as it can be tapped into. A lot depends on the development tools I think.
- johndibben
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You could say, the more bugs, the greater the challenge although I doubt many would agree.
Great to see some old MSTS spirit though
One example is blending two tracks at a point. Found this is best achieved with the Newcastle track. Main track new and light coloured and the diverging track dark coloured for sidings and grimy. They blend seemlessly. Can't so that in any other sim, not even Trainz
Moving shadows on loco's.
More flexible points.
You simply have to look for them yourself as I've not seen them mentioned.
Great to see some old MSTS spirit though
One example is blending two tracks at a point. Found this is best achieved with the Newcastle track. Main track new and light coloured and the diverging track dark coloured for sidings and grimy. They blend seemlessly. Can't so that in any other sim, not even Trainz
Moving shadows on loco's.
More flexible points.
You simply have to look for them yourself as I've not seen them mentioned.
Cheers
John
John
- arabiandisco
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Re: Positives
I just drove the entire length of the German route (the eurocity scenario), and I had fun doing it.
Reminds me what this gaming lark is about when that happens...
(Though some advance warning of speed limit changes would be great, I exceeded the limit on 38 occasions...)
Reminds me what this gaming lark is about when that happens...
(Though some advance warning of speed limit changes would be great, I exceeded the limit on 38 occasions...)
Having a brain bypass
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- phat2003uk
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Re: Positives
In my experience, advance warning of the speed limits were there for me on that route.
- arabiandisco
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Re: Positives
Well there are signs by the trackside, some of which I saw and was able to read and adjust my speed for, but I would really like something on the driver aid thing...phat2003uk wrote:In my experience, advance warning of the speed limits were there for me on that route.
Going OT a bit, I was quite surprised that it was just about the slowest of the default routes - 120km/h isn't much different from the 70mph on the S&D.
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- ianm42
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Re: Positives
I love the flange squeel on the german route with the passenger train on those S bends. Very like the real thing
The changing weather is OK, if a bit abrupt.

The changing weather is OK, if a bit abrupt.
- phat2003uk
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Re: Positives
I agree, advance warning in the track monitor would be nice.arabiandisco wrote:Well there are signs by the trackside, some of which I saw and was able to read and adjust my speed for, but I would really like something on the driver aid thing...phat2003uk wrote:In my experience, advance warning of the speed limits were there for me on that route.
Going OT a bit, I was quite surprised that it was just about the slowest of the default routes - 120km/h isn't much different from the 70mph on the S&D.