Different Platform
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Different Platform
does anybody think it would be cool if KRS came out on a dif platform?
EG PS3 ,PSP or other..
with the controls mainly being like a racing game:
X - accelerate
[] - brake
triangle - reverese
R/R1- Handbrake
O- open doors
EG PS3 ,PSP or other..
with the controls mainly being like a racing game:
X - accelerate
[] - brake
triangle - reverese
R/R1- Handbrake
O- open doors
Last edited by tomtoon on Mon Oct 22, 2007 5:38 pm, edited 1 time in total.
hey peeps!
- drwho200
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Re: Different Platform
No other platform could handle it other than PC. PS3 might be able to cope.
Current Projects: Cross Country Major for RailWorks http://uktrainsim.com/filelib-info.php? ... leid=21553
Re: Different Platform
ya thats a point..drwho200 wrote:No other platform could handle it other than PC. PS3 might be able to cope.
but as it will be a while until every train simmer has a ps3,
i dont think Kuju will be doing it anytime soon..
but who knows? they may do it some day.
i meant it isnt exactly impossible..
hey peeps!
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PaulH2
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Re: Different Platform
Probably not impossible, but simulators (as opposed to games) rarely port well to consoles, mainly due to the lack of controls (sims tend use most keyboard keys and the mouse). I suspect the user base of consoles would in general be less interested in a rail simulator than those who use a PC. In short, I very much doubt the cost of converting to a console would be worth it, so I think it extremely unlikely.tomtoon wrote:ya thats a point..drwho200 wrote:No other platform could handle it other than PC. PS3 might be able to cope.
but as it will be a while until every train simmer has a ps3,
i dont think Kuju will be doing it anytime soon..
but who knows? they may do it some day.
i meant it isnt exactly impossible..
Paul
Bringing Merseyrail 1980 back to life, slowly...


- drwho200
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Re: Different Platform
I agree, users of a console version would need many more keys.
Current Projects: Cross Country Major for RailWorks http://uktrainsim.com/filelib-info.php? ... leid=21553
- nicknackpaddywack
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Re: Different Platform
A game of this magnitude on a console would be a ridiculous idea, seeing as support for raildriver etc is only for use on a PC etc...
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NeutronIC
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Re: Different Platform
I disagree, I think that technically it would work great - sure it'd need to be scaled down and made much more game-like but it would still work - and would open the gates for a raildriver type controller for the console - Densha De Go I believe has such a thing for the Wii for example.
Whether it would make sense from a commercial perspective is another matter, i'm not sure too many console-owners fit in to the rail-fan bracket!
Matt.
Whether it would make sense from a commercial perspective is another matter, i'm not sure too many console-owners fit in to the rail-fan bracket!
Matt.
- drwho200
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Re: Different Platform
Thats a fair point. There isn't another game like EARS on Console so EA/Kuju would have to be very brave. It would open the gates for Raildriver and that could work well, it would be easier to carry around a PS3 and plug it into any TV than taking around your PC to Parties etc.
Current Projects: Cross Country Major for RailWorks http://uktrainsim.com/filelib-info.php? ... leid=21553
- Tywyll
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Re: Different Platform
Wouldn't be great on a console from a personal point of view. If MSTS is anything to go by, then I'll spend more time fiddling around, editing and adjusting than actually playing scenarios, and, naturally, only the PC really lends itself to that.
I think there's a significant propotion of this sim/game's market like me.
I think there's a significant propotion of this sim/game's market like me.
Re: Different Platform
I guess it would be rather ironic if it did end up on the PS3 or similar. Being well acquainted with the Densha de Go games I have always lamented the fact these never got an official western release. They would still need to squash the bugs and tidy up the presentation but maybe it would work on the console particularly if, as discussed in the signalling thread, how things work in game is actually down to the scenario scripting rather than an independent AI.
- ForburyLion
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Re: Different Platform
It would be possible to release a version for a next gen console, It would be limited and just like a game - not expandable or customisable though.
- drwho200
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Re: Different Platform
As briefly mentioned earlier, you can't really patch a Console game. That aspect would be a draw-back but with the new Download and Internet Features built in may provide some hope of this in the future.
Current Projects: Cross Country Major for RailWorks http://uktrainsim.com/filelib-info.php? ... leid=21553
Re: Different Platform
i know i started this post..
and i agree that you need more keys
but the basics are in the first post i wrote
plus the other could be added with
L2 AND R2
L3 AND R3
and maybe the arrows...
and i agree that you need more keys
but the basics are in the first post i wrote
plus the other could be added with
L2 AND R2
L3 AND R3
and maybe the arrows...
hey peeps!
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PaulH2
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Re: Different Platform
Oh, I agree with you Matt, that technically there is little reason why it couldn't work (both the XBOX 360 and PS3 are more than up to the job with the XBOX being the easier conversion). Indeed as most (all?) of the modern consoles have USB capability there is no technical reason that a dedicated controller couldn't be conceived. I think the real question is, is there any money in it for a developer? My guess would have to be no, unless RS turned out to be a huge commercial hit (no comment) in which case I think we'd all prefer the money went into version 2 rather than a console version anyway.NeutronIC wrote:I disagree, I think that technically it would work great - sure it'd need to be scaled down and made much more game-like but it would still work - and would open the gates for a raildriver type controller for the console - Densha De Go I believe has such a thing for the Wii for example.
Whether it would make sense from a commercial perspective is another matter, i'm not sure too many console-owners fit in to the rail-fan bracket!
Matt.
Actually, I can think of very few PC games (sims or otherwise) that have converted to consoles successfully, or vice versa, usually because the developers have experience with one format and not another (I can think of several games where the console versions have also been released on PC, but are dreadful because they are nobbled by a control system designed for a game controller that wasn't re-worked for a keyboard and mouse).
Of course, if a console rail simulator were successful, it might envigorate the community and inject some cash into development, but I still can't see it happening.
In a few years time, I think this will all become irrelevant as consoles are essentially turning into small dedicated PCs with standardised hardware and a proprietary OS. In another few years, I think the distinction will die out and we'll all have a box that plugs into the TV (with HDTV and big LCD screens, the need for a dedicated computer monitor, at least for home use, is fading away), plays our movies, TV, music, games, internet etc., but of course there are plenty of big companies out there that don't want that to happen, so time will tell...
Paul
Bringing Merseyrail 1980 back to life, slowly...


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stuartrayner
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Re: Different Platform
I would have thought it would port reasonably well to XBox 360. The code changes between that and Windows are less than for other consoles (though still considerable in software of this scale), and I seem to remember seeing a keyboard available for it.
Good idea about the DDGesque controller though.
Good idea about the DDGesque controller though.