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Opening .lua Files
Posted: Thu Oct 18, 2007 4:28 pm
by ianmacmillan
Right click on your desktop and select New/Winzip File.
Double click on the zip file to open it.
Drag the .lua file into the Winzip window and click Add.
Double click on it in the window and it will open in notepad.
I've no idea why this works.
I assume Winzip is written with Lua and contains the reader files.
When you read the file you will be non the wiser.
Re: Opening .lua Files
Posted: Thu Oct 18, 2007 5:02 pm
by bristolian
Hello,
You can also right-click, and open with notepad, you don't need winzip!.
Very Best Wishes,
Bob.
Re: Opening .lua Files
Posted: Thu Oct 18, 2007 5:18 pm
by ianmacmillan
bristolian wrote:Hello,
You can also right-click, and open with notepad, you don't need winzip!.
Very Best Wishes,
Bob.
I tryed that but I didn't give an Open with option.
Just tried with Send to/Context and it worked.
Spent an hour looking for Lua readers. I thought it would be hard to open them.
Anyone opened a texture yet?
Re: Opening .lua Files
Posted: Thu Oct 18, 2007 5:42 pm
by SteelixB
Lua is a scripting language, like VBScript and JavaScript (Although I wouldn't compare them, since they are for different things), and scripts are all (as far as I know) written plain text.
A nice tool for editing code is Notepad++. I don't know if it can edit Lua, but I'd assume it can.
EDIT:
Yes, it can

Re: Opening .lua Files
Posted: Thu Oct 18, 2007 5:46 pm
by tommylommykins
No, but sending the strangely names TgPcDx files through serz.exe produces readable results. They seem to store data for a large texture and progressively smaller mipmaps.
I guess someone with the know could be able to make sense of the enormous blocks of hex that come with them to get access to an image.
Re: Opening .lua Files
Posted: Thu Oct 18, 2007 5:59 pm
by SteelixB
tommylommykins wrote:No, but sending the strangely names TgPcDx files through serz.exe produces readable results. They seem to store data for a large texture and progressively smaller mipmaps.
I guess someone with the know could be able to make sense of the enormous blocks of hex that come with them to get access to an image.
PM the results, I'll take a look
Re: Opening .lua Files
Posted: Thu Oct 18, 2007 6:33 pm
by tommylommykins
Message sent.
Re: Opening .lua Files
Posted: Fri Oct 19, 2007 11:18 am
by steampsi
http://lua-users.org/wiki/LuaAddons
Some good ide's here if you really wanna get serious
Re: Opening .lua Files
Posted: Fri Oct 19, 2007 11:56 am
by rabid
PSPad is a pretty decent freeware editor which (like UltraEdit) does
Replace in Files.
