Got distracted of that one yesterday ...
bigvern wrote:AndiS wrote:
And if you love BVE4 (or Zusi2, for that matter), you never were likely to love KRS anyway, it is a different segment of the genre.
The thing is, Andi, we thought we were and the PR from the developer did nothing to dispel the myth (though silence on matters such as superelevation should have triggered warning bells).
THB, these flowers growing in the ballast on one of the wallpapers rang some warning bells in me two years ago. Still, we all loved to believe that they will cater all, the nature lover and the driving simulation enthusiast.
Of course, the marketing made promises, but I told other people already that everyone who rants along the line of "this is not a simulator", that they should live on diet powder ("well tasting, guaranteed no hunger, long term effect on body weight") for a week and meditate on the relation between marketing statements and truth.
At the same time I, too, want to have a great simulator, for sure.
The remark on BVE4 & Zusi was induced by the obvious priority of those programmes. The are weak on the "eye-candy side" and strong on the sim side. Now with KRS doing a lot for the eye-candy side, and capitalism working the way we all know, you are right to start worrying from the outset.
bigvern wrote:I'm as guilty as anyone else in the community of hyping the thing up in my own mind and maybe it is the case we convinced ourselves we were getting something that combined the best of all the other train sims, the experience of the developer and the input of the SME's that Kuju had supposedly gathered to help with the technical side. They were not starting from scratch with this. It was going to be the King of all the Sims knocking everything else out of its path.
Unfortunately that's not what we received.
I'm still working on a review for my site but it is not proving very easy to write. The game is like a virtual Darth Vader, deep down I want to believe there is some good in there but it's getting past the bad parts.
I already wrote that I am angry customer (marketing lies), upset citizen (dodgy way of enforcing strict commitment to freeware on all of us), and desperate simulation fan (wanting something useful, now).
You added "guilty community member" to that. You are right. I told everyone that the 15 scenarios can only be a misunderstanding, that signalling will be great, that it is impossible from the marketing point of view to have anything not working which worked in MSTS (AI, timetables, sensible exhaust), and now I look like an idiot.
Regarding reuse of MSTS or not, I maintain the view that it is often a good idea to throw away old code, in particular if the original programmer already left the company, and/or if the documentation or bug status is bad. However, they could have easily built on their experience from designing MSTS. Even a third party company will first look at MSTS, Trainz, Train Store, Route Riter, and a few more, make a list of what is good in them and then go ahead.