Level Of Detail

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fredrikljundberg
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Level Of Detail

Post by fredrikljundberg »

ho do you do a model in TSM where it has varied levels of detail for example a house where at level 0 or 1 it's just a basic house but at level 10 it has everything including gutters?

cheers

Fred
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alan2
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Post by alan2 »

There is a tutorial on this site.

Downloadable.

File ID 5045.
Alan Heath
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peterholton
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Re: Level Of Detail

Post by peterholton »

fredrikljundberg wrote:ho do you do a model in TSM where it has varied levels of detail for example a house where at level 0 or 1 it's just a basic house but at level 10 it has everything including gutters?

cheers

Fred
Sorry, can't be done: MSTS only has a distance based LOD system, as Alan pointed out. The detail setting in the game is binary: on/off, all or nothing.

A pity, because it would give those of us with slower machines a better range of options.

Peter
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alan2
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Post by alan2 »

Oooo.

I mis-read the origional post. :P

Erm, you would have to build a pack. Eg. Build a basic house and set the Detail level to 0.

Then build a seperate object for each Detail level, increasing the detail numbers to suit.

Then when building in the route you place ten objects for the house. :-?

so in Msts 1 there is no practical way of doing this. :cry: But it would be handy.
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
peterholton
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Post by peterholton »

ergg..

I can only guess the reactions of the route guys I make stuff for if I was to tell them that they have to place 9 separate objects at exactly the same point and orientation in the route! Hey, fellas, it's an easy cut'n'paste job in the .w file for each object... <grin>

No, I think it'll have to stay on the wish list!

Peter
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qzdcg8
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Post by qzdcg8 »

So exactly how does the standard stone bridges on S&C degrade from proper curved arches to triangular ones (i.e. fewer polys drawn) as you pull away from them?

I thought this WAS possible in TSM if you were careful?
Steve N
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peterholton
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Post by peterholton »

Yes, it is: this is the standard MSTS Level Of Detail, which is triggered depending on the distance the current viewpoint is from the axis point of the model. What the original poster wondered is if the LOD system could work depending on the "detail level" of the game: a completely different system.

Peter
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File ID 5045

Post by fallnflags »

Being a newbe here where can I find the turtorial tha is file ID 5045?

Don
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alan2
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Post by alan2 »

goto http://www.uktrainsim.com/index2.php?fo ... lib=search

then find the section which says file ID and type in 5045.

then press the search now button. :D
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
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