I think I'll continue with the signal box and make this a short one about Translucency, with a bit of an explanation on how it works. This building is going to be very close to the tracks, probably at the end of a platform so it would be nice to have some interior detail.
I'm going to add a few more windows to make the Aylesford box:
http://www.semgonline.com/location/pics ... fdvc-1.jpg
I'll start with my first model (resaved as a new 3DC file)
- Right click on the main body of the box and select "Show Only" - This makes the scene less cluttered and easier to work with. I have also applied a plain texture.
- I use the Inset operation with positioning and scaling in the Y and Z directions to add a large window on one side and a smaller one the other side.
- I use the same operation to create the two smaller end windows. However, due to the non-square original face I had to use the equalize (Y Axis) to make the top and bottom edges horizontal, then the same operation to equalize the vertical sides in the X axis. These were then positioned and scaled.
- Each of the new window faces were then extruded by -0.05m

You may notice the door is a bit higher too - to shift it up I right clicked with the face selection tool, then selected
"Selection->Grow" on the menu. This selects the door face and the frame faces around it. You can then use the Bottom Right widget to shift all the faces up together.
If we have translucent windows, we will need an interior.
- For this I take a copy of the shadow base object from the .100 LOD, paste it back into the Main group, Invert it and set the group position to 0,0,0
- I can then shrink it slightly, by holding down the Ctrl key and dragging on the X/Z scaling area of the Bottom Right Widget, until it roughly matches the extruded windows.

Here I have used the paint tool with a 60% translucent material on the window faces to show the result more clearly.








