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Specular problem
Posted: Sat Mar 07, 2009 8:32 pm
by Schmalspur
I spent a couple of hours applying textures to a model for MSTS, I forgot to set the Specular value to something above 0. Can I change the value and have it update all the textures already applied?
Thanks for any help,
Regards, Jack
Re: Specular problem
Posted: Sat Mar 07, 2009 8:59 pm
by Schmalspur
And another oddity I thought I'd throw in, same model but what causes the weird inside texture bleed through on the cab textures?

Re: Specular problem
Posted: Sat Mar 07, 2009 9:12 pm
by dkightley
That picture looks like you have some extra surfaces created bt the subtraction of the windows in the cab walls...and these faces are showing in preference to the faces you have textured. I'm guessing your first texturing was to flood fill the cab object with a texture...then you added the detail to the exterior faces.
What you'll need to do is try cleaning up the cab area by removing all the surplus egdes and faces. I've not found an automatic method to do this...you'll have to work at it manually.
Re: Specular problem
Posted: Sat Mar 07, 2009 9:44 pm
by Schmalspur
Cheers Doug, I'll give that a try. Is there a way to change the Specular value once the texture is applied, I imported it in to MSTS and it could only be appropriate for red nose day it's that bright!!
Regards, Jack
Re: Specular problem
Posted: Wed Mar 11, 2009 11:03 pm
by wmalder
Specular can be set a couple of ways. One is to specify the specular value in the texture menu (left side of screen) then select the object you want to change and use the material plugin 'Update Material'. You should also be able to reset the specular for an object by right-clicking on it and making the change there. You might also try Paul Gausden's (Decapod) Material Manager Plugin which I've only looked at a couple of times and I can't tell you how myself. If all else fails and you have the model in MSTS, then use Paul's Shape Fixer tool and change the specular value there.
Re: Specular problem
Posted: Thu Mar 12, 2009 12:38 am
by Schmalspur
Cheers Bill, I'll have a look at your suggestions and let you know how I get on.
Many thanks,
Jack
Re: Specular problem
Posted: Thu Mar 12, 2009 9:07 am
by decapod
The material manager will do the trick.
Click on a material text next to the blue box on the left.
change the specular value on the right and tick the box next to it.
Then select the objects you want to apply it to on the left and press apply.
Re: Specular problem
Posted: Thu Mar 12, 2009 4:29 pm
by Schmalspur
Cheers Fellas! That worked perfectly!
Kindest regards, Jack
Re: Specular problem
Posted: Thu Mar 19, 2009 6:13 pm
by Schmalspur
I still can't get rid of that weird effect on the cab, It has happened to a couple of other models too. I have tried deleting the outside faces and inside faces but I can't find any extra polys, any other ideas?
Re: Specular problem
Posted: Thu Mar 19, 2009 6:56 pm
by wmalder
Schmalspur wrote:I still can't get rid of that weird effect on the cab, It has happened to a couple of other models too. I have tried deleting the outside faces and inside faces but I can't find any extra polys, any other ideas?
I saw your question at Amabilis as well and gave my take there. But so everyone can know, that effect seems to be an artifact of POV. The only way I know of getting rid of it is to split the inside and outside faces and generate a small bit of space between them. I'm assuming that you simply double sided the cab and then applied a texture to the inside?
Re: Specular problem
Posted: Thu Mar 19, 2009 8:25 pm
by decapod
If that is POVray then yes I've experienced that one too. It seems Povray renders both sides of faces by default
Re: Specular problem
Posted: Thu Mar 19, 2009 10:16 pm
by Schmalspur
Cheers, I solved it by splitting the inner and outer faces and reducing the inner faces by 0.9999.
Regrads, Jack