Ok guys, I'm having problems up to my eyes

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dkightley
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Re: Ok guys, I'm having problems up to my eyes

Post by dkightley »

Photon66

If you'd have come and had a word with me at either of the two roadshows you've been to this year (as I think you may have been advised to do), I'd have spent fifteen minutes running through some of the things you're struggling with...and you'd be much further on with this model.

That's one of the reasons for the roadshows.....to be able to pass on advice - and actually show people how things are done.
photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

You looked so busy Doug, plus you said it yourself. You were inundated with kids :lol: :wink: especially at Brighton.
Having no passenger view is no such bad thing. I can sympathise with modellers who just can't be bothered to do them.
When I'm at Ally Pally, I will definitely introduce myself. That is, if I'm still interested in 3DC. :(
photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

Wmalder, doug, decapod.

I've centered the passenger view accordingly but its still displaying as above. Any idea why?
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wmalder
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Re: Ok guys, I'm having problems up to my eyes

Post by wmalder »

Here's a quick visual tutorial on how to set the centre of an object for MSTS in 3DC.
I've taken a test cube 6'x6' centred 6'6" above the origin of my work area and inverted it so you're seeing the inside of the cube and the outside is invisible (nothing there). Note the Centre Gizmo of the object circled in the centre of the object.
Image

Now observe the cube selected in Shift Mode (as indicated on the right side of the screen)
Image

Lock your X and Z axes, hold down the Ctrl Key and drag the centre down to the track height (Approximately 6" in MSTS).
Image

The working centre of the object is now set at track height and the objects apparent centre should appear 6' above the track.
Image

I hope this illustrates what we're talking about. It took me a while to figure this out but it's straightforward once you've done it.

P.S.
The object will have to be a part of the Main Group not in a SubGroup.
Bill Alder

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photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

Thanks wmalder. I've merged all my objects into one main object. Is this right?
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wmalder
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Re: Ok guys, I'm having problems up to my eyes

Post by wmalder »

Define "Merged". As long as the primary object (e.g. the outside bodywork of a coach or the carbody of a diesel locomotive) is in the Main Group and everything else is in a sub-group to that, it should be fine. Below is an example of how I do it. Note that things such as Bogies must be Sub-Groups of the Main Group. I'm told that there needn't be anything in the Main Group itself however I find it prudent to have at least one item there - usually the Carbody of a Carbody diesel or the main hood shapes of a hood-type diesel.
Image

For the most part I have these items grouped by function or relationship. Likewise I try to keep all items in one group using only one texture. I've found it's not a good thing to use multiple textures (i.e. .ace files) in a group let alone a single object.

Again I hope this clarifies things a bit.
Bill Alder

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photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

Phew. It does. My hierarchy is the same.

I'll have another go. I've cured the transparency problem so I must be able to do this as well.
photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

I've done it. Wahey! It was to do with centering the gizmo thingy to the proper height. Belated many thanks, wmalder.
photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

And here it stands at the moment. Needs a lot more work:



Cheers now.


:D
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NicolaFan06
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Re: Ok guys, I'm having problems up to my eyes

Post by NicolaFan06 »

Might need a lot of work, but still better than any model I've ever worked on, you've got my respect :) (And lots of it, see your PM box)
photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

Thanks NicolaFan06. I've got a shopping list of things to do on that model. :lol:
photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

I have a couple of anomalies with my transparencies:

1) When I try and put seats 'inside' the box, the seats disappear

2) The other side of the cube isn't displaying.

Any ideas guys please?

Thanks. :lol:
dkightley
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Re: Ok guys, I'm having problems up to my eyes

Post by dkightley »

Search in this section for threads on "translucency" with posts by me. I've documented what's needed a couple of times....
photons66
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Re: Ok guys, I'm having problems up to my eyes

Post by photons66 »

Thanks Doug.
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