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Anyone for cauliflower

Posted: Tue Feb 12, 2008 9:01 pm
by eyore
My first 3dc model...



Now, all I have to do is learn how to texture, shade, export to sim, do a cabview and adjust engine physics. Oh, and build a tender.

Re: Anyone for cauliflower

Posted: Tue Feb 12, 2008 9:29 pm
by decapod
There have been quite a few seriously good first models recently.

Congratulations - Lovely to see :)

Re: Anyone for cauliflower

Posted: Wed Feb 13, 2008 7:16 pm
by jefran
Now that is looking beautiful - and I'm a narrow gauger!

Re: Anyone for cauliflower

Posted: Thu Feb 14, 2008 9:05 am
by Neptune50006
Wow, that's really nice :D
Well done Phil.

Re: Anyone for cauliflower

Posted: Thu Mar 06, 2008 9:22 pm
by eyore
Eventually got this far....




...unforunately I can't upload it to the sim. So back to the drawing board!

Re: Anyone for cauliflower

Posted: Fri Mar 07, 2008 1:06 am
by wmalder
So what sort of problems are you having with the export? There's nothing I can see that should keep it from working in the sim except maybe too many poly's and it doesn't look like that is the problem. I've managed to get all sorts of things into the sim with the right amount of massaging. I suspect your project just needs a bit of that itself.

Re: Anyone for cauliflower

Posted: Fri Mar 07, 2008 9:21 am
by eyore
The project exported to MSTS and created the necessary files but when I try to use the engine in game I get an immediate send/dont send.

When trying to view the object in SFV I get error 91, "Object variable or With block variable not set"?

Re: Anyone for cauliflower

Posted: Fri Mar 07, 2008 11:39 am
by decapod
First 2 things to check...

1) make sure there are no spaces in the group names in 3DC

2) make sure there are no spaces in the texture file names.

Re: Anyone for cauliflower

Posted: Fri Mar 07, 2008 9:25 pm
by eyore
decapod wrote:First 2 things to check...

1) make sure there are no spaces in the group names in 3DC

2) make sure there are no spaces in the texture file names.

Checked both and there are no spaces in either name type.

Re: Anyone for cauliflower

Posted: Fri Mar 07, 2008 10:19 pm
by decapod
Next thing to do is e-mail the S file to me and I'll run it though the analyser :)

(e-mail address in the SFV help text)

Re: Anyone for cauliflower

Posted: Sat Mar 08, 2008 8:20 am
by eyore
Paul, thanks for your help.

You have mail.

Re: Anyone for cauliflower

Posted: Mon Mar 24, 2008 3:01 pm
by eyore
Thanks to Decapod my model is now in game....




... now for the tender!

Re: Anyone for cauliflower

Posted: Mon Mar 24, 2008 4:45 pm
by photons66
Excellent, eyore.

Re: Anyone for cauliflower

Posted: Tue Apr 08, 2008 9:08 pm
by eyore
Now with tender....