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Transparent Textures and 7.1.1.3

Posted: Sat Feb 09, 2008 5:50 pm
by Peteh2007
Hi
I have just updated to version 7.1.1.3 How do I texture a cab so that I can see through the window and then the opposite side of the cab I worked fine on the old version of Canvas but with 7.1.1.3 and the new Tx Alpha and Alpha Pr, I can see what I want in Canvas but after it is converted in shape viewer I just see through to nothing.

How do I fix this?

Pete

Re: Transparent Textures and 7.1.1.3

Posted: Sat Feb 09, 2008 11:25 pm
by dkightley
Hi Pete

Have you tried seeing what the model is like in the sim...not sure if you're building for MSTS or RS.

I've had fun with my Glasgow tram....where its possible to look through three panes of glass! I had a similar thing to what you've described with a previous version of 3DC....spot on in Canvs, and Shapeviewer has missing inside textures...but MSTS is fine!

The trick I found with translucent textures is to apply the textures to the model on the inside first, then on the outside. I've no idea why this works.....but if it works, who cares!!

Re: Transparent Textures and 7.1.1.3

Posted: Sat Feb 09, 2008 11:39 pm
by Peteh2007
I'm building for MSTS Doug in RE or The game it looks the same as in shape viewer?

Pete

Re: Transparent Textures and 7.1.1.3

Posted: Wed Feb 13, 2008 7:46 pm
by jefran
I'm having the same problem, or a very similar one. I have just exported a model to MSTS using some textures I have used on a great many models before in older versions of 3DC: the model looks fine in 3DC, but in shape viewer, in MSTS route editor and the sim proper, the transparent bits or thoroughly opaque, whereas on earlier models all is as it should be. I have a felling that I have overlooked a setting in 3DC as I did with my lighter textures problem, but I can't work out what. Has anyone got any bright ideas?

Re: Transparent Textures and 7.1.1.3

Posted: Wed Feb 13, 2008 11:15 pm
by franksandwell
Hi,

I had that problem and overcame it by running the Train Sim Wizard from the plugins, prior to exporting
It doesn't always display the texture message box regarding translucency etc, but it did the trick for me.
I hope that helps, good luck

regards
Frank

Re: Transparent Textures and 7.1.1.3

Posted: Thu Feb 14, 2008 8:07 pm
by jefran
Thanks for the suggestion, I am a bit closer! I ran the train sim wizard and it complained that a BMP texture was used with a translucency map. "This format does not support translucency" I looked in the help which said, "Translucency layers can be used with 3D Canvas Plus/Pro by using Targa (tga) files as textures.", so I converted ny 2 BMPs to a tga, and reran the wizard. This time it didn't complain, but the transparent bits are still thoroughly opaque, both in shape file viewer and MSTS
,

Re: Transparent Textures and 7.1.1.3

Posted: Thu Feb 14, 2008 9:45 pm
by dkightley
think I might have worked out where you're going wrong.......cross fingers!

In the wizard, uncheck the box on the final page that controls the exporting of the textures. Then use TGATools to convert the .tga texture file to an .ace file.

3DC doesn't export textures with an alpha channel.





There again....I might be miles off.

Re: Transparent Textures and 7.1.1.3

Posted: Fri Feb 15, 2008 12:10 am
by franksandwell
Just an update on my previous post and after reading Doug's post, I should have mentioned that the wizard is just opened at the first window, then closed immediately.
I also use use TGA Tools to convert tga files.
Hope I have made my first answer clearer.

Frank

Re: Transparent Textures and 7.1.1.3

Posted: Fri Feb 15, 2008 8:26 am
by jefran
Thanks again for the ideas - but this problem is very persistent. I am considering going back to 6. something as that did everything I needed and I cannot get anywhere with all the blueprint concepts in KRS, but will 6.xxx load models created in 7.1?

Re: Transparent Textures and 7.1.1.3

Posted: Fri Feb 15, 2008 3:30 pm
by wmalder
It seems that Richard has modified the way that transparency/translucency is handled for 7.1.1.3 [?] and later. There is now the opportunity to define these attributes in the properties window for each object. This is discussed on the Amabilis website but it also seems that this issue is in ongoing development.

Re: Transparent Textures and 7.1.1.3

Posted: Fri Feb 15, 2008 9:21 pm
by jefran
Thanks - I think I'll see what there is in 7.2 before doing anything drastic

Re: Transparent Textures and 7.1.1.3

Posted: Sun Feb 17, 2008 8:25 pm
by Peteh2007
When creating textures for use in MSTS I only use the TGA tools and not canvas to create the textures.
If it was TSM it would be possible to change the material type of the individual polygons that I want to be solid.
I need this sorting as I'm working to a deadline?

Pete

Re: Transparent Textures and 7.1.1.3

Posted: Thu Feb 21, 2008 8:15 pm
by jefran
I have finally got the transparency problem sorted out! The posts on the Amabilis site pointed me in the right direction, and I can now export to MSTS using the file, export ... route. There must be a very good reason for the change, but it does seem to bring out the Luddite in me.

Re: Transparent Textures and 7.1.1.3

Posted: Sat Feb 23, 2008 7:51 pm
by Peteh2007
Jefran can you please tell us what we need to do then?

Pete