Rotating
Posted: Sat Dec 15, 2007 9:43 pm
I have some how managed to produce a Signpost that looks like the Neds have been at it.
I created a pole with the standard cylinder and the sign with a standard cylinder which I then rotated on the X-Axis by 90 degrees to put it onto the post. This having worked with every other set of signs I have done has this time failed and the axis has rotated with the signs.
Is there any way to get the axis to go back to the correct orientation? Or to rotate the objects without screwing up the axis?
I created a pole with the standard cylinder and the sign with a standard cylinder which I then rotated on the X-Axis by 90 degrees to put it onto the post. This having worked with every other set of signs I have done has this time failed and the axis has rotated with the signs.
Is there any way to get the axis to go back to the correct orientation? Or to rotate the objects without screwing up the axis?
