What's the rule for grouping?
Posted: Tue Mar 20, 2007 4:09 am
I just spent an interesting and frustrating few days trying to find out why one of my models kept generating a "Can't load car xxxx into world UID 200000" or some such. I thought I might have had a corrupted part or texture. I tried leaving things out in hopes of finding the offending part to no avail. Finally I thought to break the model down into smaller groups in hopes of isolating the problem. Suddenly the model loaded fine. I had an idea. Then I added the FreightAnim with all the little addons and suddenly no go again. So I decided to Boolean combine a large group of little parts to get the number of objects down to a more reasonable number and now the model loads just fine.
To make a long story short, there seems to be an upper limit to how many objects can be in a group. Does anyone know what that might be? And knowing this now I wonder how much should parts be combined? How does that help or hurt how the model performs? How many groups is reasonable?
I've never had a particular set of rules for grouping things but I can see where it might be necessary. I just don't know the specifics of what MSTS will or won't tolerate.
To make a long story short, there seems to be an upper limit to how many objects can be in a group. Does anyone know what that might be? And knowing this now I wonder how much should parts be combined? How does that help or hurt how the model performs? How many groups is reasonable?
I've never had a particular set of rules for grouping things but I can see where it might be necessary. I just don't know the specifics of what MSTS will or won't tolerate.